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Kobold Scale Sorcerer in Dungeons & Dragons 5e

Kobold Scale Sorcerer CR: 1 (200 XP)

Small humanoid (draconid), any
Armor Class: 15 (natural armor)
Hit Points: 27 ( 5d6+10 )
Speed: 30 ft

STR

7 -2

DEX

15 +2

CON

14 +2

INT

10 +0

WIS

9 -1

CHA

14 +2

Skills: Arcana +2, Medicine +1
Senses: darkvision 60 ft.
Languages: Common, Draconic
Challenge Rating: 1 (200 XP)

The kobold is a 3rd-level Sorcerer. It's Spellcasting Ability is Charisma, with Spell Attack = 1d20+4 and Spell Save DC = 12. It has the following spells prepared:

Spell Level Spell Attack/Saving Throw, Range, Concentration Effect(s) Per Higher Level
0th (at will) Mage Hand Mending Fire Bolt Range = 120 ft. 1d10 fire damage
Poison Spray Range = 10 ft., Con Save Fail = 1d12 poison damage
1st (4 slots) Charm Person Chromatic Orb Range = 90 ft., choose dmg type (acid, cold, fire, lightning, poison or thunder) 3d8 dmg + 1d8
Expeditious Retreat Concentration up to 10 min, Self Take Dash action as Bonus Action
2nd (2 slots) Scorching Ray Range = 120 ft., 3 rays 2d6 fire damage/ray +1 ray
Sorcery Points The kobold has 3 sorcery points (SP) which it regains upon finishing a long rest. It can do the following with them:
  • Heightened Spell. When it casts a spell that forces a creature to make a saving throw, it can spend 3 SP to give Disadvantage on the first save from the target.
  • Subtle Spell. When the kobold casts a spell, it can spend 1 SP to cast the spell without any Somatic or Verbal components.


Pack Tactics The kobold has Advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the target.
Sunlight Sensitivity While in sunlight, the kobold has Disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4+2 piercing damage.


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