Alderkin | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Alderkin CR: 1/4

Small plant, unaligned
Armor Class: 13 natural armor
Hit Points: 14 (4d4+4)
Speed: 20 ft , climb: 19 ft

STR

14 +2

DEX

10 +0

CON

14 +2

INT

6 -2

WIS

12 +1

CHA

10 +0

Skills: Insight +4, Perception +3, Stealth +4
Senses: darkvision 60 fet., passive Perception 14
Challenge Rating: 1/4

Stalwart. The Alderkin's many layers provides protection. When taking damage from an attack, reduce the damage by 3.   Camouflage. When the Alderkin is still, it is indistinguishable from an ordinary plant. It can take the Hide action as a bonus action and hide when only lightly obscured.

Actions

Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 4 (1d4+2) bludgeoning damage and the target is pushed back 5 feet and knocked prone if it is medium size or smaller.


Created by

Gamingbrew.

Statblock Type

Monster

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