Vicktor Vaughn | Character Sheet (latest) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Vicktor Vaughn

1 Level (0/300 XP for level-up) Thief Background Changeling Race / Species / Heritage Chaotic neutral Alignment
Rogue
Level 1
Hit Dice: 1/1
1d8+0 Class 1

STR
9
-1
DEX
18
+4
CON
11
+0
INT
14
+2
WIS
13
+1
CHA
14
+2
8
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30 ft.
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+6 Dexterity
+0 Constitution
+4 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+6 Acrobatics DEX
+1 Animal Handling WIS
+2 Arcana INT
-1 Athletics STR
+4 Deception CHA
+2 History INT
+3 Insight WIS
+2 Intimidation CHA
+4 Investigation INT
+4 Thieves Tools CON
+2 Poisoner's Kit CON
+2 Dragonchess Set CON
skills
+1 Medicine WIS
+2 Nature INT
+3 Perception WIS
+4 Performance CHA
+2 Persuasion CHA
+2 Religion INT
+8 Sleight of Hand DEX
+3 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword +6 DEX 1d6+4 Piercing
 Martial, Finesse, Light
Shortsword +6 DEX 1d6+4 Piercing
 Martial, Finesse, Light
Dagger +6 DEX 1d4+4 Piercing
  Simple, Finesse, Light, Thrown, Range (20/60)
Dagger +6 DEX 1d4+4 Piercing
  Simple, Finesse, Light, Thrown, Range (20/60)
Attacks
CLASS FEATURES
Rogue Features:
Proficiencies

Acrobatics
Sleight of Hand
Stealth
Perception

Expertise
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.

Sleight of Hand
Thieves' Tools

Sneak Attack 1d6
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Thieves’ Cant
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

RACIAL TRAITS
Shapechanger
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, sex, height and weight. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.

Changeling Instincts
You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.

Deception
Insight

Languages
You can speak, read, and write Common and two other languages of your choice.

Undercommon
Primordial

Features & Traits
Backpack
Ball Bearings (bag of 1,000)
Bell
Candle
Clothes, Common
Crowbar
Hammer
Lantern, Hooded
Leather Armor
Oil (flask)
Piton (10x)
Rations (1 day)
Rope, Hempen (50 feet)
String (10 foot)
Thieves' Tools
Tinderbox
Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Undercommon, Primordial

Languages & Proficiencies
Distant to strangers, but wil protect and care for you if succeed to befriend him. Is kind for poor people because he had a rough youth growing up.

Personality Traits
Would't mind stealing from the rich or important people who look the other way while there are people in need.

Ideals
Has a good relation with the poor people in vaudeville.

Bonds
Has a soft spot for poor people. Will allways help them when he sees them suffering.

Flaws
Born and grew up in vaudeville.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
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