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Clockwork Hound in Dungeons & Dragons 5e

Clockwork Hound CR: 450

Medium construct, unaligned
Armor Class: 12
Hit Points: 71 (11d8 + 22)
Speed: 50 ft

STR

16 +3

DEX

15 +2

CON

14 +2

INT

1 -5

WIS

10 +0

CHA

1 -5

Saving Throws: Dex +4, Con +4
Skills: Athletics +7, Perception +4
Damage Immunities: poison, psychic
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: Understands Common
Challenge Rating: 450

Immutable Form. The clockwork hound is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork hound has advantage on saving throws against spells and other magical effects.
Diligent Tracker. Clockwork hounds are designed to guard areas and track prey. They have advantage on all Wisdom (Perception) and Wisdom (Survival) checks when tracking.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Tripping Tongue. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Explosive Core. The mechanism that powers the hound explodes when the construct is destroyed. All creatures within 5 feet of the hound take 7 (2d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw.

This black, mechanical hunting dog keeps its nose to the ground sniffing and whuffling. Gleaming teeth fill its metal mouth.

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