+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+5 | Strength | |
+4 | Dexterity | |
+6 | Constitution | |
+1 | Intelligence | |
+4 | Wisdom | |
+2 | Charisma |
+16 | Acrobatics | DEX | |
+8 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+2 | Athletics | STR | |
+4 | Deception | CHA | |
+10 | History | INT | |
+8 | Insight | WIS | |
+4 | Intimidation | CHA | |
+2 | Investigation | INT |
+8 | Medicine | WIS | |
+2 | Nature | INT | |
+16 | Perception | WIS | |
+4 | Performance | CHA | |
+12 | Persuasion | CHA | |
+2 | Religion | INT | |
+8 | Sleight of Hand | DEX | |
+16 | Stealth | DEX | |
+8 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Pistol | +8 | DEX | 1d10+4 | Piercing | |
Range 60/240, Reload 4, misfire 1 | |||||
Unarmed | +1 | STR | 2+1 | Bludgeoning | |
Bad News | +4 | DEX | 2d12+4 | Piercing | |
200/800, Two Handed, Reload 1, misfire 3 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.