Gnoll Witherling CR: 1/4 (50XP)
Medium undead (gnoll), chaotic evil
Armor Class: 12 (Natural Armour)
Hit Points: 11 (2D8+2)
Speed:
30 ft
Damage Immunities: Poison.
Condition Immunities: Exhaustion and Poisoned.
Senses: Darkvision 60ft, and Passive Perception 7.
Languages: Understands Gnoll but cannot speak.
Challenge Rating: 1/4 (50XP)
Rampage
When the witherling reduces a creature to
0 Hit Points with a
Melee Attack on its
Turn, the witherling can take a
Bonus Action to move up to half its
Speed and make a
Bite Attack.
Actions
Multiattack
The witherling makes
Two Attacks. One with its
Bite and one with its
Club, or
Two with its
Club.
Bite
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
4 (1D4+2) Piercing Damage.
CLUB:
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
4 (1D4+2) Bludgeoning Damage.
Reactions
Vengeful Strike
In response to a gnoll being reduced to
0 Hit Points within
30 feet of the witherling, it makes a
Melee Attack.