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Werebear CR: 5 (1,800XP)

Medium humanoid (human, shapechanger), neutral good
Armor Class: 10 Humanoid Form, 11 (Natural Armour) in Bear or Hybrid Form.
Hit Points: 135 (18D8+54)
Speed: 30 ft

STR

19 +4

DEX

10 +0

CON

17 +3

INT

11 +0

WIS

12 +1

CHA

12 +1

Skills: Perception +7.
Damage Immunities: Bludgeoning, Piercing, and Slashing from Non-Magical Attacks not made with Silvered Weapons
Senses: Passive Perception 17.
Languages: Kelldorian or Amorian (Common), Cannot speak in Bear Form.
Challenge Rating: 5 (1,800XP)

Shapechanger

The Werebear can use its Action to Polymorph into a large bear-humanoid hybrid or into a large bear, or back into its True form, which is humanoid. Its Statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't Transformed. It Reverts to its True form if it dies.    

Keen Smell

The werebear has Advantage on Wisdom (Perception) Checks that rely on Smell.    

In Bear or Hybrid Form

 

Speed

40ft  

Climb

30ft

Actions

Multiattack

In Bear form, the Werebear makes Two Claw Attacks. In Humanoid form, it makes Two Greataxe Attacks. In Hybrid form, it can Attack like a bear or a humanoid.    

Bite (Bear or Hybrid Form Only)

Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. Hit: 15 (2D10+4) Piercing Damage. If the target is a humanoid, it must Succeed on a DC 14 Constitution Saving Throw or be Cursed with Werebear Lycanthropy.    

Claw (Bear or Hybrid Form Only)

Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. Hit: 13 (2D8+4) Slashing Damage.    

Greataxe (Humanoid or Hybrid Form Only)

Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. Hit: 10 (1D12+4) Slashing Damage.


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