Lizardfolk CR: 1/2 (100XP)
Medium humanoid (lizardfolk), neutral
Armor Class: 15 (Natural Armour)
Hit Points: 22 (4D8+4)
Speed:
30 ft
, swim: 30 ft
Skills: Perception +3, Stealth +4, and Survival +5.
Senses: Passive Perception 13.
Languages: Draconic
Challenge Rating: 1/2 (100XP)
Hold Breath
The Lizardfolk can hold its breath for
15 minutes.
Actions
Multiattack
The Lizardfolk makes
Two Melee Attacks, each one with a different
Weapon.
Bite
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
5 (1D6+2) Piercing Damage.
Heavy Club
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
5 (1D6+2) Bludgeoning Damage.
Javelin
Melee or Ranged Attack: +4 To Hit, Reach 5ft or Range 30/120ft, One Target. Hit:
5 (1D6+2) Piercing Damage.
Spiked Shield
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
5 (1D6+2) Piercing Damage.