Lizardfolk | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Lizardfolk CR: 1/2 (100XP)

Medium humanoid (lizardfolk), neutral
Armor Class: 15 (Natural Armour)
Hit Points: 22 (4D8+4)
Speed: 30 ft , swim: 30 ft

STR

15 +2

DEX

10 +0

CON

13 +1

INT

7 -2

WIS

12 +1

CHA

7 -2

Skills: Perception +3, Stealth +4, and Survival +5.
Senses: Passive Perception 13.
Languages: Draconic
Challenge Rating: 1/2 (100XP)

Hold Breath

The Lizardfolk can hold its breath for 15 minutes.    

Actions

Multiattack

The Lizardfolk makes Two Melee Attacks, each one with a different Weapon.    

Bite

Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit: 5 (1D6+2) Piercing Damage.    

Heavy Club

Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit: 5 (1D6+2) Bludgeoning Damage.    

Javelin

Melee or Ranged Attack: +4 To Hit, Reach 5ft or Range 30/120ft, One Target. Hit: 5 (1D6+2) Piercing Damage.    

Spiked Shield

Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit: 5 (1D6+2) Piercing Damage.  


Created by

Loremaster Aemon.

Statblock Type

Monster

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