Medium humanoid (kuo-toa), neutral evil
Armor Class: 13 (Natural Armour & Shield)
Hit Points: 18 (4D8)
Speed:
30 ft.
, swim: 30 ft.
Skills: PERCEPTION +4.
Senses: Darkvision 120ft, and Passive Perception 14
Languages: Kuo-Toa & Undercommon
Challenge Rating: 1/4 (50XP)
AMPHIBIOUS:
THE KUO-TOA CAN BREATHE AIR AND WATER.
OTHERWORDLY PERCEPTION:
THE KUO-TOA CAN SENSE THE PRESENCE OF ANY CREATURE WITHIN 30 FEET OF IT THAT IS INVISIBLE OR ON THE ETHERAL PLANE. IT CAN PINPOINT SUCH A CREATURE THAT IS MOVING.
SLIPPERY:
THE KUO-TOA HAS
ADVANTAGE ON
ABILITY CHECKS AND
SAVING THROWS MADE TO
ESCAPE A GRAPPLE.
SUNLIGHT SENSITIVITY:
WHILE IN SUNLIGHT, THE KUO-TOA HAS
DISADVANTAGE ON ATTACK ROLLS, AS WELL AS ON
WISDOM (PERCEPTION) CHECKS THAT RELY ON SIGHT.
Actions
BITE:
MELEE WEAPON ATTACK:
+3 TO HIT, REACH 5FT, ONE TARGET. HIT:
3 (1D4+1) PIERCING DAMAGE.
SPEAR:
MELEE OR RANGED WEAPON ATTACK:
+3 TO HIT, REACH 5FT OR RANGE 20/60 FT, ONE TARGET. HIT:
4 (1D6+1) PIERCING DAMAGE, OR
5 (1D8+1) PIERCING DAMAGE IF USED TWO HANDED TO MAKE A MELEE ATTACK.
NET:
RANGED WEAPON ATTACK:
+3 TO HIT, RANGE 5/15FT, ONE LARGE OR SMALLER CREATURE. HIT: THE
TARGET IS RESTRAINED. A CREATURE CAN USE ITS ACTION TO MAKE A
DC 10 STRENGTH CHECK TO FREE ITSELF OR ANOTHER CREATURE IN A NET, ENDING THE EFFECT ON A SUCCESS. DEALING
5 SLASHING DAMAGE TO THE NET (AC 10) FREES THE TARGET WITHOUT HARMING IT AND DESTROYS THE NET.
Reactions
STICKY SHIELD:
WHEN A CREATURE MISSES THE KUO-TOA WITH A MELEE WEAPON ATTACK, THE KUO-TOA USES ITS STICKY SHIELD TO CATCH THE WEAPON. THE ATTACKER MUST SUCCEED ON A
DC 11 STRENGTH SAVING THROW, OR THE WEAPONS BECOMES STUCK TO THE KUO-TOA’S SHIELD. IF THE WEAPON’S WIELDER CAN’T OR WON’T LET GO OF THE WEAPON, THE WIELDER IS
GRAPPLED WHILE THE WEAPON IS STUCK. WHILE STUCK, THE WEAPON CAN’T BE USED. A CREATURE CAN PULL THE WEAPON FREE BY TAKING AN ACTION TO MAKE A
DC 11 STRENGTH CHECK AND SUCCEEDING.