Medium humanoid (gnoll), chaotic evil
Armor Class: 15 (Hide Armour & Shield)
Hit Points: 22 (5D8)
Speed:
30 ft
Senses: Darkvision 60ft, and Passive Perception 10.
Languages: Gnoll
Challenge Rating: 1/2 (100XP)
Rampage
When the gnoll reduces a creature to
0 Hit Points with a
Melee Attack on its
Turn, the gnoll can take a
Bonus Action to move up to half its
Speed and make a
Bite Attack.
Actions
Bite
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Creature. Hit:
4 (1D4+2) Piercing Damage.
Spear
Melee or Ranged Weapon Attack: +4 To Hit, Reach 5ft. or Range 20/60ft, One Target. Hit:
5 (1D6+2) Piercing Damage, or
6 (1D8+2) Piercing Damage if used with Two hands to make a
Melee Attack.
Longbow
Ranged Weapon Attack: +3 To Hit, Range 150/600ft, One Target. Hit:
5 (1D8+1) Piercing Damage.