DROW | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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DROW CR: 1/4 (50XP)

Medium humanoid (elf), neutral evil
Armor Class: 15 (Chain Shirt)
Hit Points: 13 (3D8)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

10 +0

INT

11 +0

WIS

11 +0

CHA

12 +1

Skills: PERCEPTION +2 & STEALTH +4.
Senses: Darkvision 120ft, Passive Perfection 12
Languages: Drow,Talosi,Undercommon,Orcish & Goblin.
Challenge Rating: 1/4 (50XP)

INNATE SPELLCASTING:

  THE DROW’S SPELLCASTING ABILITY IS CHARISMA (SPELL SAVE DC 11). IT CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS:

At will: DANCING LIGHTS.

1/day:
  • DARKNESS
  • FAERIE FIRE


FEY ANCESTRY:

  THE DROW HAS ADVANTAGE ON SAVING THROWS AGAINST BEING CHARMED, AND MAGIC CAN’T PUT THE DROW TO SLEEP.    

SUNLIGHT SENSITIVITY:

  WHILE IN SUNLIGHT, THE DROW HAS DISADVANTAGE ON ATTACK ROLLS AS WELL AS ON WISDOM (PERCEPTION) CHECKS THAT RELY ON SIGHT.  

Actions

SHORTSWORD:

  MELEE WEAPON ATTACK: +4 TO HIT, REACH 5FT, ONE TARGET. HIT: 5 (1D6+2) PIERCING DAMAGE.    

HAND CROSSBOW:

  RANGED WEAPON ATTACK: +4 TO HIT, RANGE 30/120 FT, ONE TARGET. HIT: 5 (1D6+2) PIERCING DAMAGE, AND THE TARGET MUST SUCCEED ON A DC 13 CONSTITUTION SAVING THROW OR BE POISONED FOR 1 HOUR. IF THE SAVING THROW FAILS BY 5 OR MORE, THE TARGET IS ALSO UNCONSCIOUS WHILE POISONED IN THIS WAY. THE TARGET WAKES UP IF IT TAKES DAMAGE OR IF ANOTHER CREATURE TAKES AN ACTION TO SHAKE IT AWAKE.


Created by

Loremaster Aemon.

Statblock Type

Monster

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