+4 | Expertise Bonus | |
+2 | Proficiency Bonus | |
+1 | Jack of all Trades |
+2 | Strength | |
+3 | Dexterity | |
+0 | Constitution | |
+1 | Intelligence | |
+2 | Wisdom | |
+3 | Charisma |
+5 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+6 | Athletics | STR | |
+2 | Deception | CHA | |
+2 | History | INT | |
+3 | Insight | WIS | |
+3 | Intimidation | CHA | |
+2 | Investigation | INT |
+3 | Medicine | WIS | |
+2 | Nature | INT | |
+4 | Perception | WIS | |
+3 | Performance | CHA | |
+2 | Persuasion | CHA | |
+2 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +3 | DEX | 1d4+3+1 | piercing | |
Simple, Finesse, Light, Thrown, Range (20/60) | |||||
Longsword | +4 | STR | 1d8+2+2 | slashing | |
Martial, Versatile | |||||
Longsword (Two-Handed) | +4 | STR | 1d10+2+2 | slashing | |
Martial, Versatile | |||||
Sling | +3 | DEX | 1d4+3+1 | bludgeoning | |
Ammunition (range 30/120) | |||||
Unarmed Strike | +2 | STR | 3+2 | bludgeoning | |
Vicious Mockery | +1 | CHA | 1d4 | psychic | |
Magic | |||||
Hellish Rebuke | +1 | CHA | 2d10 | fire | |
Magic |
The statblocks of your Weapons, armor and other important/magical equipment
PHB 145
Armor (Light)
Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 11+Dex Modifier | - | No |
Cost: 10 gp
Weight: 10 lb.
PHB 149
Weapon
Common
Finesse, light, thrown (range 20/60)A short, simple blade, barely more than a sharpened shard of metal with a wrapped handle.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 |
Cost: 2 gp
Weight: 1 lb.
PHB 149
Weapon
Common
Versatile (1d10)A proper blade of roughly 2 feet in length, usable in either one or two hands.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d8 / 1d10 | Slashing |
Cost: 15 gp
Weight: 3 lb.
Weapon
Common
Ammunition, RangeA sling is a projectile weapon typically used to throw a blunt projectile such as a stone, clay, or lead "sling-bullet".
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d4 | Piercing | 30 ft/120 ft |
Cost: 1 sp
Weight: --
The statblocks of your class features
Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|---|---|
1 | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | - | - | - |
2 | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | - | - | - |
3 | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | - | - |
4 | +3 | Ability Score Improvement | 3 | 7 | 4 | 3 | - |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+3 | Strength | |
+5 | Dexterity | |
+3 | Constitution | |
+1 | Intelligence | |
+0 | Wisdom | |
+0 | Charisma |
+3 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+3 | Athletics | STR | |
+0 | Deception | CHA | |
+1 | History | INT | |
+0 | Insight | WIS | |
+0 | Intimidation | CHA | |
+1 | Investigation | INT |
+2 | Medicine | WIS | |
+3 | Nature | INT | |
+2 | Perception | WIS | |
+0 | Performance | CHA | |
+2 | Persuasion | CHA | |
+1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Club | +3 | STR | 1d4+1+1 | Bludgeoning | |
1htmple, Ligh | |||||
Longbow | +5 | DEX | 1d8+3+3 | Piercong | |
Martial, Ammunition, Heavy, Two-Handed, Range (150/600) | |||||
Spear | +3 | STR | 1d8+1+1 | Piercing | |
Simple, Thrown, Versatile, Range (20/60) | |||||
Spear | +5 | DEX | 1d6+2+3 | Pieecing | |
Simple, Thrown, Versatile, Range (20/60) | |||||
Unarmed Strike | +1 | STR | 2+1 | Bludgeoning |
Statblocks for your spells.
Players Handbook p.282
0-level (Cantrip) Transmutation
PHB 284
0-level (Cantrip) Divination
PHB 285
0-level (Cantrip) Enchantment
PHB 230
1-level Evocation
PHB 233
1-level Illusion
PHB 250
1-level Enchantment
PHB 256
1-level Transmutation
PHB 250
2-level Transmutation
EE 163
2-level Transmutation
PHB 250
2-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.
Adventuring Gear
Common
Container
A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.
You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
Cost: 2 gp
Weight: 5 lb.
Adventuring Gear
Common
You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
Cost: 1 gp
Weight: 7 lb.
Trade Good
Common
For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Cost: 1 cp
Weight: --
Trade Good
Common
This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.
Cost: 5 sp
Weight: 3 lb.
Adventuring Gear
Common
This set of clothes is fashioned after a particular costume, typically meant for entertaining.
Cost: 5 gp
Weight: 4 lb
Tool
Common
If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.
Cost: 1 sp
Weight: --
Tool
Common
This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
Cost: 25 gp
Weight: 3 lb.
Adventuring Gear
Common
A receptacle used for carrying water, normally made from goat or sheep skin. Can hold 4 pints of water.
Cost: 2 sp
Weight: 5 lb.
Adventuring Gear
Uncommon
A broken sword taken from a fallen soldier. The hilt and pummel are still intact.
Cost: --
Weight: 1 lb.
Instrument
Common
The grung have learned to use this new musical instrument. This is a hollow tube with holes cut throughout, much like a flute. You can play music with it for entertainment, but the grung also swing it about by a sturdy cord (attached) to create a sound recognizable by other grung, so they know each other’s approximate location. Additionally, grung that know Thieves’ Cant can use a whistle stick in this manner to communicate over distance.
Cost: --
Weight: --