Source(s): Original Melyria creation, NPC tied, Homebrew by Tiirikka
Sickly, hissing and buzzing cloud of gas swirls around the caster before flying towards the target, taking a form of a swarm of thousands of ethereal skeletal rats to corrupt their victim. Air fills with a smell of rot.
Target creature makes a Constitution saving throw. On failed save, the target suffers 2d4 poison damage or half as much on successful save. In case of the failed save, starting from the target's next turn, the target takes 1d4 poison damage at the end of each of their turn until the spell is dropped. While the target is under this effect, any creature in 5 feet of it not already under the effect takes a constitution saving throw at the start of their turn. On a failed save, they will also be affected by the spell. The spell does not affect constructs.
A creature that has been under a spell’s effect or has succeeded the saving throw against it can’t be affected by it again for 24 hours.
Spell damage changes in different casting levels in the following ways: at the 4th level, initial damage turns to 2d6 and secondary to 1d6 , at 6th level to 4d4 and secondary to 2d4 , and on 8th level to 4d6 and secondary to 2d6 .
Level | Initial Damage | Secondary Damage |
---|---|---|
2nd | 2d4 | 1d4 |
3rd | 2d4 | 1d4 |
4th | 2d6 | 1d6 |
5th | 2d6 | 1d6 |
6th | 4d4 | 4d4 |
7th | 4d4 | 4d4 |
8th | 4d6 | 2d6 |
9th | 4d6 | 2d6 |
Certain spells in Melyria are tied to a certain NPC. These spells appear on the Extended spell-list with the name of the NPC in the title. To unlock one of these spells in the game, they must be obtained from the NPC or someone related to them in-game.
This spell is tied to Welda Briarrose.