Winter Wolf | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Winter Wolf CR: 3 (700XP)

Large monstrosity, neutral evil
Armor Class: 13 (Natural Armour)
Hit Points: 75 (10D10+20)
Speed: 50 ft

STR

18 +4

DEX

13 +1

CON

14 +2

INT

7 -2

WIS

12 +1

CHA

8 -1

Skills: Perception +5, and Stealth +3.
Damage Immunities: Cold.
Senses: Passive Perception 15.
Languages: Kelldorian (Common),Giantish & Winter Wolf.
Challenge Rating: 3 (700XP)

Keen Hearing And Smell

The Wolf has Advantage on Wisdom (Perception) Checks that rely on Hearing and Smell.    

Pack Tactics

The Wolf has Advantage on an Attack Roll against a creature if at least one of the wolf's allies is within 5 Feet of the creature and the ally isn't Incapacitated.    

Snow Camouflage

The wolf has Advantage on Dexterity (Stealth) Checks made to Hide in Snowy Terrain.      

Actions

Bite

Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target. Hit: 11 (2D6+4) Piercing Damage. If the target is a creature, it must Succeed on a  DC 14 Strength Saving Throw or be knocked Prone.    

Cold Breath (Recharge 5-6)

The wolf exhales a Blast of Freezing Wind in a 15-Foot Cone. Each creature in that area must make a DC 12 Dexterity Saving Throw, taking 18 (4D8) Cold Damage on a Failed Save, or Half as much Damage on a Successful one.  


Created by

Loremaster Aemon.

Statblock Type

Monster

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