Winter Wolf CR: 3 (700XP)
Large monstrosity, neutral evil
Armor Class: 13 (Natural Armour)
Hit Points: 75 (10D10+20)
Speed:
50 ft
Skills: Perception +5, and Stealth +3.
Damage Immunities: Cold.
Senses: Passive Perception 15.
Languages: Kelldorian (Common),Giantish & Winter Wolf.
Challenge Rating: 3 (700XP)
Keen Hearing And Smell
The Wolf has
Advantage on
Wisdom (
Perception)
Checks that rely on
Hearing and
Smell.
Pack Tactics
The Wolf has
Advantage on an
Attack Roll against a creature if at least one of the wolf's allies is within
5 Feet of the creature and the
ally isn't
Incapacitated.
Snow Camouflage
The wolf has
Advantage on
Dexterity (
Stealth)
Checks made to
Hide in
Snowy Terrain.
Actions
Bite
Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target. Hit:
11 (2D6+4) Piercing Damage. If the target is a creature, it must
Succeed on a
DC 14 Strength Saving Throw or be knocked
Prone.
Cold Breath (Recharge 5-6)
The wolf exhales a
Blast of Freezing Wind in a
15-Foot Cone. Each creature in that area must make a
DC 12 Dexterity Saving Throw, taking
18 (4D8) Cold Damage on a
Failed Save, or
Half as much
Damage on a
Successful one.