Medium monstrosity, chaotic evil
Armor Class: 11
Hit Points: 38 (7D8+7)
Speed:
20 ft
, fly: 40 ft
Senses: Passive Perception 10.
Languages: Kelldorian (Common)
Challenge Rating: 1 (200XP)
Actions
MULTIATTACK:
THE HARPY MAKES TWO ATTACKS: ONE WITH ITS CLAWS AND ONE WITH ITS CLUB.
CLAWS:
MELEE WEAPON ATTACK:
+3 TO HIT, REACH 5FT, ONE TARGET. HIT:
6 (2D4+1) SLASHING DAMAGE.
CLUB:
MELEE WEAPON ATTACK:
+3 TO HIT, REACH 5FT, ONE TARGET. HIT:
3 (1D4+1) BLUDGEONING DAMAGE.
LURING SONG:
THE HARPY SINGS A MAGICAL MELODY. EVERY HUMANOID AND GIANT WITHIN 300 FEET OF THE HARPY THAT CAN HEAR THE SONG MUST SUCCEED ON A DC 11 WISDOM SAVING THROW OR BE CHARMED UNTIL THE SONG ENDS. THE HARPY MUST TAKE A BONUS ACTION ON ITS SUBSEQUANT TURNS TO CONTINUE SINGING. IT CAN STOP SINGING AT ANY TIME. THE SONG ENDS IF THE HARPY IS INCAPACITATED.
WHILE CHARMED BY THE HARPY, A TARGET IS INCAPACITATED AND IGNORES THE SONGS OF OTHER HARPIES. IF THE CHARMED TARGET IS MORE THAN 5 FEET AWAY FROM THE HARPY, THE TARGET MUST MOVE ON ITS TURN TOWARD THE HARPY BY THE MOST DIRECT ROUTE, TRYING TO GET WITHIN 5 FEET. IT DOESN’T AVOID OPPORTUNITY ATTACKS, BUT BEFORE MOVING INTO DAMAGING TERRAIN, SUCH AS LAVA OR A PIT, AND WHENEVER IT TAKES DAMAGE FROM A SOURCE OTHER THAN THE HARPY, THE TARGET CAN REPEAT THE SAVING THROW. A CHARMED TARGET CAN ALSO REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS. IF THE SAVING THROW IS SUCCESSFUL, THE EFFECT ENDS ON IT.
A TARGET THAT SUCCESSFULLY SAVES IS IMMUNE TO THIS HARPY’S SONG FOR THE NEXT 24 HOURS.