HARPY | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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HARPY CR: 1 (200XP)

Medium monstrosity, chaotic evil
Armor Class: 11
Hit Points: 38 (7D8+7)
Speed: 20 ft , fly: 40 ft

STR

12 +1

DEX

13 +1

CON

12 +1

INT

7 -2

WIS

10 +0

CHA

13 +1

Senses: Passive Perception 10.
Languages: Kelldorian (Common)
Challenge Rating: 1 (200XP)

Actions

MULTIATTACK:

    THE HARPY MAKES TWO ATTACKS: ONE WITH ITS CLAWS AND ONE WITH ITS CLUB.    

CLAWS: 

  MELEE WEAPON ATTACK: +3 TO HIT, REACH 5FT, ONE TARGET. HIT: 6 (2D4+1) SLASHING DAMAGE.    

CLUB: 

  MELEE WEAPON ATTACK: +3 TO HIT, REACH 5FT, ONE TARGET. HIT: 3 (1D4+1) BLUDGEONING DAMAGE.    

LURING SONG: 

  THE HARPY SINGS A MAGICAL MELODY. EVERY HUMANOID AND GIANT WITHIN 300 FEET OF THE HARPY THAT CAN HEAR THE SONG MUST SUCCEED ON A DC 11 WISDOM SAVING THROW OR BE CHARMED UNTIL THE SONG ENDS. THE HARPY MUST TAKE A BONUS ACTION ON ITS SUBSEQUANT TURNS TO CONTINUE SINGING. IT CAN STOP SINGING AT ANY TIME. THE SONG ENDS IF THE HARPY IS INCAPACITATED. WHILE CHARMED BY THE HARPY, A TARGET IS INCAPACITATED AND IGNORES THE SONGS OF OTHER HARPIES. IF THE CHARMED TARGET IS MORE THAN 5 FEET AWAY FROM THE HARPY, THE TARGET MUST MOVE ON ITS TURN TOWARD THE HARPY BY THE MOST DIRECT ROUTE, TRYING TO GET WITHIN 5 FEET. IT DOESN’T AVOID OPPORTUNITY ATTACKS, BUT BEFORE MOVING INTO DAMAGING TERRAIN, SUCH AS LAVA OR A PIT, AND WHENEVER IT TAKES DAMAGE FROM A SOURCE OTHER THAN THE HARPY, THE TARGET CAN REPEAT THE SAVING THROW. A CHARMED TARGET CAN ALSO REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS. IF THE SAVING THROW IS SUCCESSFUL, THE EFFECT ENDS ON IT. A TARGET THAT SUCCESSFULLY SAVES IS IMMUNE TO THIS HARPY’S SONG FOR THE NEXT 24 HOURS.  


Created by

Loremaster Aemon.

Statblock Type

Monster

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