+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+6 | Strength | |
+8 | Dexterity | |
+4 | Constitution | |
+1 | Intelligence | |
+2 | Wisdom | |
-1 | Charisma |
+4 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+2 | Athletics | STR | |
-1 | Deception | CHA | |
+1 | History | INT | |
+2 | Insight | WIS | |
-1 | Intimidation | CHA | |
+5 | Investigation | INT |
+2 | Medicine | WIS | |
+5 | Nature | INT | |
+6 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+1 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+8 | Stealth | DEX | |
+6 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
longbow | +8 | DEX | 1D10+4 | piecing | |
bite | +6 | STR | 1D6+2 | ||
Tail Swipe | +8 | DEX | 1D6+4 | bludgeoning | |
ShortSword | +8 | DEX | Slashing | ||
Crossbow | +8 | DEX | 1d6+4 | Piecing |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Finesse, Light Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d6 | Piercing | Finesse, Light |
Cost: 10 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d6 | Piercing | Finesse, Light |
Cost: 10 gp Weight: 2 lb
DnD 5e SRD SRD
Light Armor Common
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 12 + Dex Modifier |
Cost: 45 gp Weight: 13 lb
Ammunition
Varies dex
on hit extra 1d4 piercing from thorns and target must make a DC 15 STR or DEX save or be ensared for 1d4 rounds (can attempt to Str / dex to get free each round), 1d4 piercing damage each round the ensnared creature moves.Type | Damage | Damage | Range |
---|---|---|---|
None | 1d4 / 1d4 | None |
Cost: 50gp
Ammunition
Common dex
sold by a goblin travelling merchant, he swears it’s an arrow of never-missing. It’s actually just a pointy twig.
Adventuring Gear
Varies
Tipped with a smokebomb. Causes a cloud of smoke that obstructs vision for 1d4-1 rounds, moves 10ft in the direction of the wind every turn.
Adventuring Gear
Varies
Tipped with a smokebomb. Causes a cloud of smoke that obstructs vision for 1d4-1 rounds, moves 10ft in the direction of the wind every turn.
The statblocks of your class features
PHB, Pgs. 90-93
Level | Proficiency Bonus | Features | Spells Known | 1st Slots | 2nd Slots | 3rd Slots | 4th Slots | 5th Slots |
---|---|---|---|---|---|---|---|---|
1st | +2 | Favored Enemy, Natural Explorer | – | – | – | – | – | – |
2nd | +2 | Fighting Style, Spellcasting | 2 | 2 | – | – | – | – |
3rd | +2 | Ranger Archetype, Primeval Awareness | 3 | 3 | – | – | – | – |
4th | +2 | Ability Score Improvement | 3 | 3 | – | – | – | – |
5th | +3 | Extra Attack | 4 | 4 | 2 | – | – | – |
6th | +3 | Favored Enemy and Natural Explorer improvements | 4 | 4 | 2 | – | – | – |
7th | +3 | Ranger Archetype feature | 5 | 4 | 3 | – | – | – |
8th | +3 | Ability Score Improvement, Land’s Stride | 5 | 4 | 3 | – | – | – |
9th | +4 | – | 6 | 4 | 3 | 2 | – | – |
10th | +4 | Natural Explorer improvement, Hide in Plain Sight | 6 | 4 | 3 | 2 | – | – |
11th | +4 | Ranger Archetype feature | 7 | 4 | 3 | 3 | – | – |
12th | +4 | Ability Score Improvement | 7 | 4 | 3 | 3 | – | – |
13th | +5 | – | 8 | 4 | 3 | 3 | 1 | – |
14th | +5 | Favored Enemy improvement, Vanish | 8 | 4 | 3 | 3 | 1 | – |
15th | +5 | Ranger Archetype feature | 9 | 4 | 3 | 3 | 2 | – |
16th | +5 | Ability Score Improvement | 9 | 4 | 3 | 3 | 2 | – |
17th | +6 | – | 10 | 4 | 3 | 3 | 3 | 1 |
18th | +6 | Feral Senses | 10 | 4 | 3 | 3 | 3 | 1 |
19th | +6 | Ability Score Improvement | 11 | 4 | 3 | 3 | 3 | 2 |
20th | +6 | Foe Slayer | 11 | 4 | 3 | 3 | 3 | 2 |
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier
You choose additional favored terrain types at 6th and 10th level.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. Draconic and Kelldorian (Common)
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
1-level Conjuration
The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.
At higher levels: If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10)
Saving Throw | Dexterity | 1d10 | Piercing Damage |
---|
1-level Abjuration (ritual)
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Statblocks for your Trinkets, businesses, building, castles, empires.
Weapon Magical, Heavy, Versatile Uncommon
A massive sword carved out of the tooth of some long dead beast. On the blade of the sword are depictions of great battles from a time nearly forgotten. The bearer of this sword can make either a DC 12 history or deception check to regale those nearby with the stories shown on the blade.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 2d6+STR / 2d8+STR | Slashing | Magical, Heavy, Versatile |
Cost: 500gp Weight: 12lbs