Goblin Boss CR: 1 (200XP)
Small humanoid (goblinoid), neutral evil
Armor Class: 17 (Chain Shirt & Shield)
Hit Points: 21 (6D6)
Speed:
30 ft
Skills: Stealth +6.
Senses: Darkvision 60ft, and Passive Perception 9.
Languages: Goblin, and Kelldorian (Common), or Amorian (Northern Common).
Challenge Rating: 1 (200XP)
Nimble Escape
The Goblin can take
The Disengage or
Hide Action as a
Bonus Action on each of its
Turns.
Actions
Multiattack
The Goblin makes
Two Attacks with its
Scimitar. The
Second Attack has
Disadvantage.
Scimitar
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
5 (1D6+2) Slashing Damage.
Javelin
Ranged Weapon Attack: +2 To Hit, Reach 5ft or Range 30/120ft, One Target. Hit:
3 (1D6) Piercing Damage.
Reactions
Redirect Attack
When a creature the goblin can see targets it with an
Attack, the goblin chooses another goblin within
5 feet of it. The
Two goblins swap places, and the chosen goblin becomes the
target instead.