Minotaur Skeleton | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Minotaur Skeleton CR: 2 (450XP)

Large undead, lawful evil
Armor Class: 12 (Natural Armour)
Hit Points: 67 (9D10+18)
Speed: 40 ft

STR

18 +4

DEX

11 +0

CON

15 +2

INT

6 -2

WIS

8 -1

CHA

5 -3

Damage Vulnerabilities: Bludgeoning.
Damage Immunities: Poison.
Condition Immunities: Exhaustion and Poisoned.
Senses: Darkvision 60ft and Passive Perception 9.
Languages: Understands Abyssal but cannot speak.
Challenge Rating: 2 (450XP)

Charge

If the skeleton moves at least 10 Feet straight toward a target and then Hits it with a Gore Attack on the same Turn, theĀ  target takes an extra 9 (2D8) Piercing Damage. If the target is a creature, it must Succeed on a DC 14 Strength SavingĀ  Throw or be Pushed up to 10 Feet away and knocked Prone.          

Actions

Greataxe

Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target. Hit: 17 (2D12+4) Slashing Damage.    

Gore

Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target. Hit: 13 (2D8+4) Piercing Damage.  


Created by

Loremaster Aemon.

Statblock Type

Monster

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