Midnight's Bane | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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World of Wizard's Peak

Midnight's Bane

Weapon

Legendary requires attunement by a Creature of Non-Evil Alignment Requires Attunement

You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with an attack using this sword, the target takes an extra 1d6 radiant damage. When you hit an undead with it, that target takes an extra 2d6 radiant damage.

While holding the weapon, you can use an action to touch a creature with the blade and cast lesser restoration or greater restoration on that creature. Once used, a spell can’t be used again until the next dawn.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. You can use an action to expand or reduce its radius of bright light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Sentience:Midnight's Bane is a sentient neutral good weapon with an Intelligence of 10, a Wisdom of 18, and a Charisma of 16. It has hearing and darkvision out to a range of 120 feet.

It can speak, read, and understand Common, Elvish, Orcish and it can communicate with its wielder telepathically.

Personality:Midnight's Bane was forged in the Kindgdom of Lozar to battle the undead forces of the Mage-Kings of Kiris.

Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Type Damage Damage Range
Martial Melee 1d8 Slashing



Created by

kitoypoy.

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Item

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