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Dreamlands Cat in Dungeons & Dragons 5e

Dreamlands Cat

Tiny beast, any
Armor Class: 12
Hit Points: 2 1d4
Speed: 40 ft , climb: 30 ft

STR

3 -4

DEX

15 +2

CON

10 +0

INT

11 +0

WIS

12 +1

CHA

13 +1

Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: Cat, understands but can't speak one other language
Challenge Rating: 0

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.   Low-Light Vision. The cat can see in dim light within 60 feet as if it were bright light.   Nine Lives. When killed, the cat's mind and consciousness shift reflexively back into a dream form, creating a new dream body if necessary. It must then rest for  1d3 days in the Dreamlands, at which point it can return to the waking world. It can revive itself in this manner up to eight times, giving it nine lives in all. Resurrections from other methods (such as via a raise dead spell or other powerful magic) do not count against this limit.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 3 piercing damage.   Claws. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 4 slashing damage.    Moon Jump (2/Day). If the cat is in the Dreamlands, it can jump from a planet to its moon or other satellites (or vice versa). This movement provokes opportunity attacks normally, but the flight is supernaturally fast. En route, the cat is protected within a small demiplane. A group of four Dreamlands cats can bring a Small creature with them when it Moon Jumps, while a group of eight Dreamlands cats can bring a single Medium creature. When the cat uses Moon Jump to return to a planet or moon it left via Moon Jump, it returns to within 1 mile of where it departed that body. 

Reactions

Land on Your Feet. When the cat falls, it can use its reaction to right itself before it lands. If it fell less than 60 feet, it treats the fall as 10 feet shorter for purposes of damage (reducing damage by 1d6). If it falls at least 60 feet, it has time to better maneuver and relax, instead negating all fall damage beyond the first 10 feet (for a total of 1d6 bludgeoning damage). If it takes damage from a fall, it nonetheless lands on its feet if it succeeds on a DC 10 Dexterity saving throw.

Dreamlands cats are supernaturally intelligent beasts able to cross the boundaries between the waking world and Dreamlands with surprising ease. For more information, see the Dreamlands cat entry in Chapter 2.   A Dreamlands cat is physically indistinguishable from a normal cat, but sometimes bears magic items or ominous markings.   The Gates of Slumber. A Dreamlands cat can physically travel to the Dreamlands via one of the many Gates of Slumber. Except in unusual cases, non-cats can’t follow the cat through the Gates of Slumber and the cat can’t return to the Material Plane farther than 1 mile from where it entered the Dreamlands. The cat can take Tiny worn or carried items to or from the Dreamlands this way.   Magic Item Melding. Some Dreamlands cats meld magic items into their bodies to use them even when they are not designed for cats. For rules on how this is accomplished, see the Magic Item Melding cat racial trait on page 11.

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