Ashard Hatchling | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Ashard Hatchling CR: 1/2

Small dragon, neutral
Armor Class: 13
Hit Points: 14 (4d4+4)
Speed: 10 ft , fly: 40 ft , can hover

STR

6 -2

DEX

15 +2

CON

13 +1

INT

14 +2

WIS

12 +1

CHA

11 +0

Damage Resistances: psychic
Senses: darkvision 60 ft., passive Perception 11
Languages: Common, Draconic
Challenge Rating: 1/2

Limited Telepathy
The ashard hatchling can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.  
Magic Resistance
The ashard hatchling has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 4 (1d4+2) piercing damage.   Prismatic Flare (Recharge 5-6). The ashard hatchling causes an explosion of prismatic light to flash outward in a 15-foot cone. Each creature in the area must make a DC 12 Intelligence saving throw. On a failed save, the creature takes 5 (1d4 + 3) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d4 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.


Created by

Gamingbrew.

Statblock Type

Monster

Link/Embed