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Young Basilisk Landwyrm

Large dragon, chaotic evil
Armor Class: 18
Hit Points: 133 (14d10+56)
Speed: 40ft Burrow: 29ft

STR

20 +5

DEX

10 +0

CON

18 +4

INT

12 +1

WIS

11 +0

CHA

15 +2

Saving Throws: Dex +5, Con +7, Wis +3, Cha +5
Skills: Perception +6, Stealth +5
Damage Immunities: acid
Senses: blindsight 30ft., darkvision 120ft., passive Perception 16
Languages: Common, Draconic
Challenge Rating: 7

Actions

Multiattack. The landwyrm makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit 16 (2d10 + 5) piercing damage plus 4 (1d8) acid damage.   Claw. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit 12 (2d6 + 5) slashing damage.   Petrifying Breath (Recharges 5-6). The landwyrm exhales acidic adhesive in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Constitution saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the creature begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or similar magic.


Created by

Gamingbrew.

Statblock Type

Monster (2020)

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