Giant Strider CR: 1 (200XP)
Large monstrosity, neutral evil
Armor Class: 14 (Natural Armour)
Hit Points: 22 (3D10+6)
Speed:
50 ft
Damage Immunities: Fire.
Senses: Passive Perception 11.
Challenge Rating: 1 (200XP)
Fire Absorption
Whenever the Giant Strider is subjected to
Fire Damage, it takes
No Damage and
Regains a number of
Hit Points equal to
Half the
Fire Damage dealt.
Actions
Bite
Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target. Hit:
8 (1D8+4) Piercing Damage.
Fire Burst (Recharge 5-6)
The Giant Strider hurls a gout of
flame at a point it can see within
60 feet of it. Each creature in a
10-Foot Radius Sphere centered on that point must make a
DC 12 Dexterity Saving Throw, taking
14 (4D6) Fire Damage on a
Failed Save, or
half as much
damage on a Successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried.