Medium humanoid (kenku), chaotic neutral
Armor Class: 13
Hit Points: 13 (3D8).
Speed:
30 ft
Skills: Deception +4,Perception +2 & Stealth +5
Senses: Passive Perception 12
Languages: Understands Auran (Elemental Air) & Kelldorian (Common) but speaks only through the use of its Mimicry Trait
Challenge Rating: 1/4 (50XP)
AMBUSHER:
IN THE FIRST ROUND OF COMBAT, THE KENKU HAS
ADVANTAGE ON ATTACK ROLLS AGAINST ANY CREATURE IT
SURPRISED.
MIMICRY:
THE KENKU CAN MIMIC ANY SOUNDS IT HAS HEARD, INCLUDING VOICES. A CREATURE THAT HEARS THE SOUNDS CAN TELL THEY ARE IMITATIONS WITH A SUCCESSFUL
DC 14 WISDOM (INSIGHT) CHECK.
Actions
SHORTSWORD:
MELEE WEAPON ATTACK:
+5 TO HIT, REACH 5FT, ONE TARGET. HIT:
6 (1D6+3) PIERCING DAMAGE.
SHORTBOW:
RANGED WEAPON ATTACK:
+5 TO HIT, RANGE 80/320FT, ONE TARGET. HIT:
6 (1D6+3) PIERCING DAMAGE.