Medium humanoid (grimlock), neutral evil
Armor Class: 11
Hit Points: 11 (2D8+2).
Speed:
30 ft
Skills: Athletics +5, Perception +3, and Stealth +3.
Condition Immunities: Blinded.
Senses: Blindsight 30ft or 10ft while Deafened (Blind beyond this radius), and Passive Perception 13.
Languages: Undercommon
Challenge Rating: 1/4 (50XP)
Blind Senses
The Grimlock can't use its
Blindsight while
Deafened and unable to
Smell.
Keen Hearing And Smell
The Grimlock has
Advantage on
Wisdom (Perception) Checks that rely on
Hearing or
smell.
Stone Camouflage
The Grimlock has
Advantage on
Dexterity (Stealth) Checks made to
Hide in
Rocky terrain.
Actions
Spiked Bone Club
Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit:
5 (1D4+3) Bludgeoning Damage Plus
2 (1D4) Piercing Damage.