STORM GIANT CR: 13 (10,000XP)
Huge giant, chaotic good
Armor Class: 16 (Scale Mail Armour)
Hit Points: 230 (20D12+100)
Speed:
50 ft
, swim: 50 ft
Saving Throws: Strength +14,Constitution +10,Wisdom +9 & Charisma +9
Skills: Arcana +8,Athletics +14,History +8 & Perception +9
Damage Resistances: Cold
Damage Immunities: Lightning & Thunder
Senses: Passive Perception 19
Languages: Giantish & Kelldorian (Common)
Challenge Rating: 13 (10,000XP)
INNATE SPELLCASTING:
THE GIANT’S INNATE SPELLCASTING ABILITY IS
CHARISMA (SPELL SAVE DC 17). IT CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS:
At will: Detect Magic,Feather Fall,Levitate & Light.
3/day: Control Weather & Water Breathing.
Size:
A Storm Giant stands at 26ft Tall
AMPHIBIOUS:
THE GIANT CAN BREATHE AIR AND WATER.
Actions
MULTIATTACK:
THE GIANT MAKES TWO GREATSWORD ATTACKS.
GREATSWORD:
MELEE WEAPON ATTACK:
+14 TO HIT, REACH 10FT, ONE TARGET. HIT:
30 (6D6+9) SLASHING DAMAGE.
ROCK:
RANGED WEAPON ATTACK:
+14 TO HIT, RANGE 60/240FT, ONE TARGET. HIT:
35 (4D12+9) BLUDGEONING DAMAGE.
LIGHTNING STRIKE (RECHARGE 5-6):
THE GIANT HURLS A MAGICAL LIGHTNING BOLT AT A POINT IT CAN SEE WITHIN 500 FEET OF IT. EACH CREATURE WITHIN 10 FEET OF THAT POINT MUST MAKE A
DC 17 DEXTERITY SAVING THROW, TAKING
54 (12D8) LIGHTNING DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE.