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Returning Goose in Dungeons & Dragons 5e

Returning Goose

Small primordial, chaotic neutral
Armor Class: 12
Hit Points: 15 4d6+1
Speed: 25 ft , fly: 60 ft , swim: 60 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

12 +1

WIS

12 +1

CHA

13 +1

Skills: intimidation +7, sleight of hand +8, stealth +8
Damage Vulnerabilities: Bludgeoning
Condition Immunities: charmed, frightened, prone
Languages: deep speech, celestial, primordial, goose

reality blip.
fate immunity.

Actions

Multiattack. The goose can use its Honk, then make three attacks with its beak.   Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 1d4+2 piercing damage.   Honk. All creatures of the Goose's choice within 120 ft. that can hear it must make a DC 15 Wisdom saving throw. On a fail the creature is enraged, having disadvantage on attacks against any Target other than the goose until the end of the Goose's next turn.

Reactions

this is a normal goose, except for 3 things. 1. it can show up anywhere. 2. limited ontological inertia, look away and it's gone. 3. immune to fate.

Prime form stats

HP: 150 10d20+45 , AC: 16   Multiattack. The goose uses it Honk, then makes three attacks with its beak.   Primordial Beak. Melee Weapon Attack: 1d20+12 to hit, reach 5 ft., one target. 1d12 on a 6 or more: Hit: 9 2d4+2 piercing damage. Less: 2 damage and a con save(16).   Rage token. each miss adds 1. each rage token adds another 2d4 to damage.   Reality Honk. all creatures of the Goose's choice within 120ft that can hear it must make a DC 25 Wisdom saving throw. On a fail the creature is paralyzed for 3 turns. removes all rage tokens.   https://youtu.be/1LG3sGmsSNo https://youtu.be/n3DfLpdhXkg

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