dex +4 to hit, dc 14
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
overdrive. the goblin overcharges their prosthetics to hit things harder, gaining advantage on Strength checks and Strength
saving throws, and a plus 2 to strength(flat). this also makes the goblin very easy to track gaining a -4 to stealth.
Multiattack. The goblin makes two attacks with its brass knuckles.
The second attack has disadvantage.
brass knuckles Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 5 1d4+2 bludgeoning damage.
worn gauss bolter. ranged weapon attack: +4 to hit 1d20+4 , range 100/400 ft, hit: 9 2d6+2 piercing damage and 4 1d6 lightning damage.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
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