Large elemental (genie), chaotic neutral
Armor Class: 17 (Natural Armour)
Hit Points: 229 (17D10+136).
Speed:
30 ft
, fly: 60 ft
, swim: 90 ft
Saving Throws: Dexterity +5, Wisdom +7 & Charisma +8
Damage Resistances: Acid,Cold & Lightning
Senses: Blidsight 30ft,Darkvision 120ft & Passive Perception 13
Languages: Aquan (Elemental Water)
Challenge Rating: 11 (7,200XP)
INNATE SPELLCASTING:
THE MARID’S INNATE SPELLCASTING ABILITY IS
CHARISMA (
SPELL SAVE DC 16+8 TO HIT WITH SPELL ATTACKS). IT CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS.
At will: Create or Destroy Water,Detect Evil and Good,Detect Magic,Fog Cloud & Purify Food and Drink.
1/day: Conjure Elemental (Water Elemental Only),Control Water,Gaseous Form,Invisibility & Plane Shift.
3/day: Tongues,Water Breathing & Water Walk.
AMPHIBIOUS:
THE MARID CAN BREATHE AIR AND WATER.
ELEMENTAL DEMISE:
IF THE MARID DIES, ITS BODY DISINTERGRATES INTO A BURST OF WATER AND FOAM, LEAVING BEHIND ONLY EQUIPMENT THE MARID WAS WEARING OR CARRYING.
Actions
MULTIATTACK:
THE MARID MAKES TWO TRIDENT ATTACKS.
TRIDENT:
MELEE OR RANGED ATTACK:
+10 TO HIT, REACH 5FT OR RANGE 20/60FT, ONE TARGET. HIT:
13 (3D6+6) PIERCING DAMAGE, OR
15 (3D8+6) PIERCING DAMAGE IF USED WITH TWO HANDS TO MAKE A MELEE ATTACK.
WATER JET:
THE MARID MAGICALLY SHOOTS WATER IN A 60-FOOT LINE THAT IS 5 FEET WIDE. EACH CREATURE IN THAT LINE MUST MAKE A
DC 16 DEXTERITY SAVING THROW. ON A FAILURE, A TARGET TAKES
21 (6D6) BLUDGEONING DAMAGE AND, IF IT IS HUGE OR SMALLER, IS PUSHED UP TO 20 FEET AWAY FROM THE MARID AND KNOCKED
PRONE. ON A SUCCESS, A TARGET TAKES HALF THE BLUDGEONING DAMAGE, BUT IS NEITHER PUSHED NOR KNOCKED PRONE.