DAO | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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DAO CR: 11 (7,200XP)

Large elemental (genie), neutral evil
Armor Class: 18 (Natural Armour)
Hit Points: 187 (15D10+105).
Speed: 30 ft , fly: 30 ft , burrow: 30 ft

STR

23 +6

DEX

12 +1

CON

24 +7

INT

12 +1

WIS

13 +1

CHA

14 +2

Saving Throws: Intelligence +5,Wisdom +5 & Charisma +6
Condition Immunities: Petrified
Senses: Darkvision 120ft & Passive Perception 11
Languages: Terran (Elemental Earth)
Challenge Rating: 11 (7,200XP)

INNATE SPELLCASTING: THE DAO’S INNATE SPELLCASTING ABILITY IS CHARISMA (SPELL SAVE DC 14, +6 TO HIT WITH SPELL ATTACKS). IT CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS.

At will: Detect Evil & Good,Detect Magic & Stone Shape

1/day: Conjure Elemental (Earth Elemental Only),Gaseous Form,Invisibility,Phantasmal Killer,Plane Shift & Wall of Stone

3/day: Passwall,Move Earth & Tongues


EARTH GLIDE:

  THE DAO CAN BURROW THROUGH NONMAGICAL, UNWORKED EARTH AND STONE. WHILE DOING SO, THE DAO DOESN’T DISTURB THE MATERIAL IT MOVES THROUGH.  

ELEMENTAL DEMISE:

  IF THE DAO DIES, ITS BODY DISINTEGRATES INTO CRYSTALLINE POWDER, LEAVING BEHIND ONLY EQUIPMENT THE DAO WAS WEARING OR CARRYING.  

SURE-FOOTED:

  THE DAO HAS ADVANTAGE ON STRENGTH AND DEXTERITY SAVING THROWS MADE AGAINST EFFECTS THAT WOULD KNOCK IT PRONE.

Actions

MULTIATTACK:

  THE DAO MAKES TWO FIST ATTACKS OR TWO MAUL ATTACKS.    

FIST:

  MELEE WEAPON ATTACK: +10 TO HIT, REACH 5FT, ONE TARGET. HIT: 15 (2D8+6) BLUDGEONING DAMAGE.    

MAUL:

  MELEE WEAPON ATTACK: +10 TO HIT, REACH 5FT, ONE TARGET.HIT: 20 (4D6+6) BLUDGEONING DAMAGE. IF THE TARGET IS A HUGE OR SMALLER CREATURE, IT MUST SUCCEED ON A DC 18 STRENGTH CHECK OR BE KNOCKED PRONE.


Created by

Loremaster Aemon.

Statblock Type

Monster

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