TREANT | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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TREANT CR: 9 (5,000XP)

Huge plant, chaotic good
Armor Class: 16 (Natural Armour)
Hit Points: 138 (12D12+60)
Speed: 30 ft

STR

23 +6

DEX

8 -1

CON

21 +5

INT

12 +1

WIS

16 +3

CHA

12 +1

Damage Vulnerabilities: Fire
Damage Resistances: Bludgeoning & Piercing
Senses: Passive Perception 13
Languages: Kelldorian (Common),Druidic,Elvish,Elosi,Pelosi & Sylvan (Fey)
Challenge Rating: 9 (5,000XP)

FALSE APPEARANCE:

  WHILE THE TREANT REMAINS MOTIONLESS, IT IS INDISTINGUISHABLE FROM A NORMAL TREE.  

SIEGE MONSTER:

  THE TREANT DEALS DOUBLE DAMAGE TO S AND STRUCTURES.

Actions

MULTIATTACK:

  THE TREANT MAKES TWO SLAM ATTACKS.  

SLAM:

  MELEE WEAPON ATTACK: +10 TO HIT, REACH 5FT, ONE TARGET. HIT: 16 (3D6+6) BLUDEONING DAMAGE.    

ROCK:

  RANGED WEAPON ATTACK: +10 TO HIT, RANGE 60/180FT, ONE TARGET. HIT: 28 (4D10+6) BLUDGEONING DAMAGE.    

ANIMATE TREES (1/DAY):

  THE TREANT MAGICALLY ANIMATES ONE OR TWO TREES IT CAN SEE WITHIN 60 FEET OF IT. THESE TREES HAVE THE SAME STATISTICS AS A TREANT, EXCEPT THEY HAVE INTELLIGENCE AND CHARISMA SCORES OF 1, THEY CAN’T SPEAK, AND THEY HAVE ONLY THE SLAM ACTION OPTION. AN ANIMATED TREE ACTS AS AN ALLY OF THE TREANT. THE TREE REMAINS ANIMATE FOR 1 DAY OR UNTIL IT DIES; UNTIL THE TREANT DIES OR IS MORE THAN 120 FEET FROM THE TREE; OR UNTIL THE TREANT TAKES A BONUS ACTION TO TURN IT BACK INTO AN INANIMATE TREE. THE TREE THEN TAKES ROOT IF POSSIBLE.


Created by

Loremaster Aemon.

Statblock Type

Monster

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