Medium fiend (demon,orc), chaotic evil
Armor Class: 14 (Natural Armour)
Hit Points: 95 (10D8+50)
Speed:
30 ft
Skills: Intimidation +2, and Perception +2.
Damage Resistances: Fire and Poison.
Senses: Darkvision 60ft, and Passive Perception 12.
Languages: Abyssal, Orc, and Kelldorian (Common), or Amorian (Northern Common).
Challenge Rating: 5 (1,800XP)
Aggressive
As a
Bonus Action, the Tanarukk can move up to its
Speed toward a hostile creature that it can see.
Magic Resistance
The Tanarukk has
Advantage on
Saving Throws against
Spells and other
Magical Effects.
Actions
Multiattack
The Tanarukk makes
Two Attacks: One with its
Bite and one with its
Greatsword.
Bite
Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. HIT:
8 (1D12+4 PLUS 1D8+4) Piercing Damage.
Greatsword
Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. HIT:
11 (2D6+4) Slashing Damage.
Reactions
Unbridled Fury
In
Response to being
Hit by a
Melee Attack, the Tanarukk can make
One Melee weapon Attack with
Advantage against the
Attacker.