Tanarukk | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Tanarukk CR: 5 (1,800XP)

Medium fiend (demon,orc), chaotic evil
Armor Class: 14 (Natural Armour)
Hit Points: 95 (10D8+50)
Speed: 30 ft

STR

18 +4

DEX

13 +1

CON

20 +5

INT

9 -1

WIS

9 -1

CHA

9 -1

Skills: Intimidation +2, and Perception +2.
Damage Resistances: Fire and Poison.
Senses: Darkvision 60ft, and Passive Perception 12.
Languages: Abyssal, Orc, and Kelldorian (Common), or Amorian (Northern Common).
Challenge Rating: 5 (1,800XP)

Aggressive

As a Bonus Action, the Tanarukk can move up to its Speed toward a hostile creature that it can see.    

Magic Resistance

The Tanarukk has Advantage on Saving Throws against Spells and other Magical Effects.  

Actions

Multiattack

The Tanarukk makes Two Attacks: One with its Bite and one with its Greatsword.    

Bite

Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. HIT: 8 (1D12+4 PLUS 1D8+4) Piercing Damage.    

Greatsword

Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. HIT: 11 (2D6+4) Slashing Damage.    

Reactions

Unbridled Fury

In Response to being Hit by a Melee Attack, the Tanarukk can make One Melee weapon Attack with Advantage against the Attacker.  


Created by

Loremaster Aemon.

Statblock Type

Monster

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