DARKLING ELDER CR: 2 (450XP)
Medium fey, chaotic neutral
Armor Class: 15 (Studded Leather Armour)
Hit Points: 27 (5D8+5)
Speed:
30 ft
Skills: Acrobatics +5, Deception +3, Perception +6 & Stealth +7
Senses: Blindsight 30ft,Darkvision 120ft & Passive Perception 16
Languages: Elvish,Elosi,Pelosi,Talosi & Sylvan (Fey)
Challenge Rating: 2 (450XP)
DEATH BURN
WHEN THE DARKLING ELDER DIES, MAGICAL LIGHT FLASHES OUT FROM IT IN A 10-FOOT RADIUS AS ITS BODY AND POSSESSIONS, OTHER THAN METAL OR MAGICAL S, BURN TO ASH. ANY CREATURE IN THAT AREA MUST MAKE A DC 11 CONSTITUTION SAVING THROW. ON A FAILURE, THE CREATURE TAKES 7 (2D6) RADIANT DAMAGE AND, IF THE CREATURE CAN SEE THE LIGHT, IS BLINDED UNTIL THE END OF ITS NEXT TURN. IF THE SAVING THROW WAS SUCCESSFUL, THE CREATURE TAKES HALF THE DAMAGE AND ISN’T BLINDED.
Actions
MULTIATTACK:
THE DARKLING ELDER MAKES TWO MELEE ATTACKS.
DAGGER:
MELEE OR RANGED WEAPON ATTACK: +5 TO HIT, REACH 5FT OR RANGE 20/60FT. ONE TARGET: HIT 5 (1D4+3) PIERCING DAMAGE. IF THE DARKLING HAS ADVANTAGE ON THE ATTACK ROLL, THE ATTACK DEALS AN EXTRA 8 (2D6) PIERCING DAMAGE.
SHORTSWORD:
MELEE WEAPON ATTACK: +5 TO HIT, REACH 5FT, ONE TARGET: HIT 6 (1D6+3) PIERCING DAMAGE. IF THE DARKLING ELDER HAS ADVANTAGE ON THE ATTACK ROLL, THE ATTACK DEALS AN EXTRA 10 (3D6) PIERCING DAMAGE.
DARKNESS (RECHARGES AFTER A SHORT OR LONG REST):
THE DARKLING ELDER CASTS DARKNESS WITHOUT ANY COMPONENTS. WISDOM IS ITS SPELLCASTING ABILITY.