Path of the Dragoon | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Path of the Dragoon


Exploding Leap

At 3rd level, when you take the attack action on your turn while raging, you can leap up to 15 feet directly toward your target, without provoking Opportunity Attacks. If your target is in the air, you complete your Attack Action before falling. All distance covered when leaping expends movement normally.   Your leap distance increases to 30 at 10th level and 40 feet at 14th level.  

Dragon Hide

Beginning at 6th level, when you enter a rage choose a damage type. You gain resistance to the chosen damage type until your rage ends.   Damage Types: Acid, Cold, Fire, Lightning, Poison  

Earth Breaker

At 10th level, you've learned to perform a powerful aerial attack while wielding a Heavy Melee Weapon. As an action, you Exploding Leap to a target within range. Instead of attacking the target, you slam your Heavy Melee Weapon into the ground with immense force. Each creature within 15 feet of where you land must succeed on a Dexterity saving throw (DC equals 8 + your proficiency bonus + your Strength modifier.)   On a failed save, a creature takes 4d6 bludgeoning damage and is knocked prone. On a successful save, a creature takes half damage.   Once you use this feature, you can't use it again until you finish a short or long rest.  

Thunderous Jump

Beginning at 14th level, you attack with such force following an Exploding Leap that a shockwave erupts around you. When you hit an enemy with a melee weapon attack after using Exploding Leap, all creatures of your choice within 5 feet of the target, including the target, take thunder damage equal to your current rage bonus.

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