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Freischütz CR: 1

Medium humanoid, any non-good
Armor Class: 13
Hit Points: 39 (6d8 +12)
Speed: 30 ft

STR

11 +0

DEX

14 +2

CON

14 +2

INT

11 +0

WIS

13 +1

CHA

11 +0

Skills: Nature +4, Perception +5, Stealth +6, Survival +5
Senses: passive Perception 15
Languages: Any one language
Challenge Rating: 1

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.   Freischuss. The Freischütz chooses a creature within 200 feet that they can see and shoots at it with their rifle. The target must make a Dexterity saving throw, taking 13 (2d12) piercing damage on a failed save or half as much damage on a successful one. If the target is protected by a magical effect that improves saving throws or AC, they will take no damage on a successful Dexterity saving throw.

Freischützen are hunters who have acquired the ability to shoot bullets that never miss, either through a pact with an otherworldly power or an act of sacrilege such as desecrating altar bread. Their bullets can only be thwarted by certain magical forms of protection.

See also: Freischütz background article

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