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Fire Demon CR: 6

Large fiend (demon), any
Armor Class: 10 (natural armor)
Hit Points: 110
Speed: 35 ft

STR

22 +6

DEX

12 +1

CON

22 +6

INT

6 -2

WIS

12 +1

CHA

4 -3

Saving Throws: Str +5, Con +3
Damage Vulnerabilities: Cold
Damage Resistances: Necrotic
Damage Immunities: Fire
Senses: Darkvision 60 ft., passive Perception 14
Languages: Infernal
Challenge Rating: 6

3/day: Fire Burst The demon forcefully emits loads of fire from its body. All creatures within 10 feet must make a Dexterity Saving Throw (DC 12). On a fail, they take 2d6+6 fire damage, on a success half as much.
Fire Blast Ranged Spell Attack: +5 to hit, reach 60 ft., one target. Hit: 3d6+4 fire damage and the targets is knocked prone on a failed Constitution Saving Throw (DC 15). 


Body Heat When the fire demon falls below 50% of its maximal HP (to 55 HP), its body emits flames constantly. This is not revised through regaining health, only if it exits combat. Any creature that is within 5 feet of the demon during this state at the start of its turn receives 1d4 fire damage. 

Actions

Multiattack The demon makes two melee weapon attacks, never the same one twice. Alternatively it can cast a spell. 
Greataxe Slam Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage and 1d4 additional fire damage.
Greataxe Uppercut Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damageand 1d4 additional fire damage. In addition, the target must succeed on a Constitution Saving Throw (DC 15), or be launched into the air and land prone. 
Greataxe Spin The demon spins in a circle with its axes extended. All creatures within 5 feet must succeed on a Dexterity Saving Throw (DC 12) or receive 1d6+4 slashing damage and 1d4 fire damage.


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