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Steel Defender in Dungeons & Dragons 5e

Steel Defender

Medium construct, neutral
Armor Class: 15
Hit Points: The defender’s Constitution modifier + creator's Intelligence modifier + (creator's artificer level x 5)
Speed: 40 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

4 -3

WIS

10 +0

CHA

6 -2

Saving Throws: Dex +3, Con +4
Skills: Athletics +4, Perception +4
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: Understands the languages its creator speaks

Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the defender’s skill and saving throw bonuses, the bonuses to hit and damage of its rend attack, and the number of hit points restored by its Repair action.   Vigilant. The defender can’t be surprised.

Actions

Force-Empowered Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8+2 force damage.   Repair (3/Day). The magical mechanisms inside the defender restore 2d8+2 hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.


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