Total | Compétence | Score | Bonus | PX |
---|---|---|---|---|
+4 | Acrobatie (DEX) | 1 | /5 | |
+3 | Athletisme (FOR) | 2 | 1 | /15 |
+4 | Discrétion (DEX) | 1 | /5 | |
+2 | Perception (SAG) | 1 | /5 | |
+6 | Intimidation (CHA) | 1 | /5 | |
+13 | Persuasion (CHA) | 4 | 5 | /25 |
+14 | Tromperie (CHA) | 4 | 5 | /25 |
+7 | Gossip (CHA) | 1 | 1 | /10 |
+5 | Intuition (SAG) | 3 | 1 | /20 |
+3 | Discipline (SAG) | 1 | 1 | /10 |
+2 | Apothicaire (SAG) | 1 | /5 | |
+4 | Arts graphiques (DEX) | 1 | /5 | |
+14 | Art scénique (CHA) | 4 | 5 | /25 |
+10 | Grand art (CHA) | 4 | 1 | /25 |
+8 | Musique (DEX) | 4 | 1 | /25 |
Total | Compétence | Score | Bonus | PX |
---|---|---|---|---|
+3 | Culture générale (INT) | 2 | 1 | /15 |
+1 | Arcanes (INT) | 1 | /5 | |
+4 | Interdit (INT) | 4 | /25 | |
+1 | Nature (INT) | 1 | /5 | |
+1 | Arts libéraux (INT) | 1 | /5 | |
+2 | Dressage (SAG) | 1 | /5 | |
+5 | Doigts agiles (DEX° | 1 | 1 | /10 |
+1 | Investigation (INT) | 1 | /5 | |
+2 | Survie (SAG) | 1 | /5 | |
+3 | Tawa (CON) | 1 | /5 | |
+1 | Travail de la pierre et des gemmes (FOR) | 1 | /5 | |
+1 | Travail de la terre (FOR) | 1 | /5 | |
+4 | Travail du bois (DEX) | 1 | /5 | |
+4 | Travail du cuir, tissu et cordes (DEX) | 1 | /5 | |
+1 | Travail du métal (FOR) | 1 | /5 | |
+4 | Travail du verre, poterie (DEX) | 1 | /5 |
Arme | Attaque | Dégâts | Source |
---|---|---|---|
Crossbow, light | 1d20+7 | 1d8+3 perçants | |
Attaque avec sort | 1d20+9 | ||
Jet de sauvegarde demandé | 17 | ||
Tp en vue | Marque d'Air - Voie du déplacement | ||
Passage dans l'éther | Voyageur |
Effet | Source | |
---|---|---|
Dé d'inspiration | un allié dans les 12 cases qui peut entendre, à utiliser dans les 10min, 1d8 sur carac, compétences, attaque | Barde, base |
Effet | Source | |
---|---|---|
Dé d'inspiration | -1d8 à une attaque dans les 12 cases qui peut entendre | Barde, Savoir |
Défense des plans | annule 1d10 +7 (+dex+niv voyageur) | Voyageur |
Effet | Source | |
---|---|---|
Vision dans le noir | Demi-elfe | |
avantage JdS charme, immunise sommeil magique | Demi-elfe | |
Vitesse | +3 cases | Marque d'Air - Voie du déplacement |
Portée sort voix, vent, foudre | +3 cases | Marque d'Air - Voie du déplacement |
Compétence | Cartographie (Dex) 1 3px, bonus 1, total 5 | Voyageur, Cartographe |
Organisation | Rang | PX |
---|---|---|
Marque Air | 4 | 20 |
Mort | 1 | 3 |
Les voyageurs | 3 | 13 |
Everquest | 3 | 17 |
République du nord | 3 | 10 |
Maison Parabel | 4 | 29 |
Réputation La lyre d'or (République du nord ) | +2 | |
The statblocks of your Weapons, armor and other important/magical equipment
Ring +2 en jet constitution, +2 en JdS constitution Very Rare (this item requires attunement)
The statblocks of your class features
1 pépette par rang
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
0-level (Cantrip) Enchantment
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
At higher levels: This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
0-level (Cantrip) Evocation
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must make a Constitution saving throw or take 1d6 thunder damage.
At higher levels: The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
1-level Evocation
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Statblocks for your Trinkets, businesses, building, castles, empires.