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Esmeralda

Barde (savoir) 8, Voyageur (cartographe) 4 12 Class & Level
Race
CG Alignment

Maitrise +4
CA 14
PV max 87
Initiative +1
Vitesse (cases) 9
Repos court
1d8+2
Repos long
2d8+4
Force 10 0
JdS +0
Dextérité 16 3
JdS +7
Constitution 14 2
JdS +4
Intelligence 10 0
JdS +0
Sagesse 12 1
JdS +5
Charisme 20 5
JdS +9
Total Compétence Score Bonus PX
+4 Acrobatie (DEX) 1 /5
+3 Athletisme (FOR) 2 1 /15
+4 Discrétion (DEX) 1 /5
+2 Perception (SAG) 1 /5
+6 Intimidation (CHA) 1 /5
+13 Persuasion (CHA) 4 5 /25
+14 Tromperie (CHA) 4 5 /25
+7 Gossip (CHA) 1 1 /10
+5 Intuition (SAG) 3 1 /20
+3 Discipline (SAG) 1 1 /10
+2 Apothicaire (SAG) 1 /5
+4 Arts graphiques (DEX) 1 /5
+14 Art scénique (CHA) 4 5 /25
+10 Grand art (CHA) 4 1 /25
+8 Musique (DEX) 4 1 /25
Total Compétence Score Bonus PX
+3 Culture générale (INT) 2 1 /15
+1 Arcanes (INT) 1 /5
+4 Interdit (INT) 4 /25
+1 Nature (INT) 1 /5
+1 Arts libéraux (INT) 1 /5
+2 Dressage (SAG) 1 /5
+5 Doigts agiles (DEX° 1 1 /10
+1 Investigation (INT) 1 /5
+2 Survie (SAG) 1 /5
+3 Tawa (CON) 1 /5
+1 Travail de la pierre et des gemmes (FOR) 1 /5
+1 Travail de la terre (FOR) 1 /5
+4 Travail du bois (DEX) 1 /5
+4 Travail du cuir, tissu et cordes (DEX) 1 /5
+1 Travail du métal (FOR) 1 /5
+4 Travail du verre, poterie (DEX) 1 /5
ArmeAttaqueDégâtsSource
Crossbow, light 1d20+7 1d8+3 perçants
Attaque avec sort 1d20+9
Jet de sauvegarde demandé17
Tp en vueMarque d'Air - Voie du déplacement
Passage dans l'étherVoyageur
Attaques & Actions
EffetSource
Dé d'inspirationun allié dans les 12 cases qui peut entendre, à utiliser dans les 10min, 1d8 sur carac, compétences, attaqueBarde, base
Actions bonus
EffetSource
Dé d'inspiration-1d8 à une attaque dans les 12 cases qui peut entendreBarde, Savoir
Défense des plansannule 1d10 +7 (+dex+niv voyageur)Voyageur
Réactions
EffetSource
Vision dans le noirDemi-elfe
avantage JdS charme, immunise sommeil magiqueDemi-elfe
Vitesse+3 casesMarque d'Air - Voie du déplacement
Portée sort voix, vent, foudre+3 casesMarque d'Air - Voie du déplacement
CompétenceCartographie (Dex) 1 3px, bonus 1, total 5Voyageur, Cartographe
Effets permanents
OrganisationRangPX
Marque Air420
Mort13
Les voyageurs313
Everquest317
République du nord310
Maison Parabel429
Réputation La lyre d'or (République du nord )+2

Renoms et réputations



Divers
13,1kpo d'economie, +2kpo de bijou   Leather Armor  
">armure de cuir   Anneau de constitution
Equipment

The statblocks of your Weapons, armor and other important/magical equipment

Anneau de constitution

Ring +2 en jet constitution, +2 en JdS constitution Very Rare (this item requires attunement)


 

The statblocks of your class features

Marque d'Air - Voie du déplacement

1 pépette par rang

  • +rang cases en vitesse de déplacement

  • +rang cases en portée sur des sorts à porté voix, vent, foudre

  • teleport en vue (rang fois par repos long)

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Prestidigitation

0-level (Cantrip) Transmutation

Casting Time 1 Action
Range 10ft
Duration Up to 1 hour
Components V, S

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Class(es): Artificer, Bard, Sorcerer, Warlock, Wizard, Fighter (Arcane Archer), Fighter (Eldritch Knight), Rogue (Arcane Trickster)

Vicious Mockery

0-level (Cantrip) Enchantment

Casting Time 1 Action
Range 60ft
Duration Instantaneous
Components V

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
At higher levels: This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Class(es): Bard

Thunderclap

0-level (Cantrip) Evocation

Casting Time 1 Action
Range 5ft
Duration Instantaneous
Components S

You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must make a Constitution saving throw or take 1d6 thunder damage.
At higher levels: The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Class(es): Artificer, Bard, Druid, Sorcerer, Warlock, Wizard, Cleric (Nature Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster)

Level 1 Spells

Thunderwave

1-level Evocation

Casting Time 1 Action
Range Self (15ft cube)
Duration Instantaneous
Components V, S

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.   In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Class(es): Bard, Druid, Sorcerer, Wizard, Artificer (Artillerist), Cleric (Tempest Domain), Fighter (Eldritch Knight), Monk (Way of the Four Elements), Rogue (Arcane Trickster)

Statblocks for your Trinkets, businesses, building, castles, empires.


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