Kobold Sorcerer | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Kobold Sorcerer

Small humanoid (kobold), lawful evil
Armor Class 12 (15 with mage armor)
Hit Points 22 5d6+5
Speed 30ft

STR
7 -2
DEX
15 +2
CON
12 +1
INT
13 +1
WIS
9 -1
CHA
16 +3

Skills Arcana +2, Deception +5
Senses darkvison 60 ft, passive Perception 9
Languages Common, Draconic
Challenge 1 (200 XP)

Spellcasting: The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following sorcerer spells prepared.

  • Cantrips (at will): blade ward, fire bolt, poison spray, shocking grasp
  • 1st-level (4 slots): burning hands, mage armor, magic missile
  • 2nd level (2 slots): shatter
Sorcery Points: The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
  • Empowered Spell: When it rolls damage for a spell, the kobold can spend 1 sorcery point to reroll up to three damage dice. It must use the new rolls. It can use Empower Spell even if it has already used a different metamagic action option during the casting of the spell.
  • Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.


Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.  Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Actions

Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60ft, one target. Hit: 4 (1d4 + 2) piercing damage.


 

Created by

beetrroot.

Statblock Type

Monster / Creature

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