Tressym | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Tressym

Tiny monstrosity, chaotic neutral
Armor Class 12
Hit Points 5hp (2d4)
Speed 40ft Fly: 40ft Climb: 30ft

STR
3 -4
DEX
15 +2
CON
10 0
INT
11 0
WIS
12 +1
CHA
12 +1

Skills Perception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft, passive Perception 15
Languages Understands common but can't speak it
Challenge 0 (10XP)


Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight.   Keen Smell. The tressym has advantage on Wisdom (Perception) checks that rely on smell.   Poison Sense. A tressym can detect whether a substance is poisonous by taste, touch, or smell.


Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage


 

A tressym is a mischievous winged cat as big as a house cat, with a wingspan of 3 feet. Thought to be the results of wizardly experimentation on house cats, tressym are intelligent felines known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and pouncing on prey as normal cats do, but with the added advantage of flight. Tressym don't, however, attack nestlings or despoil eggs. Tressym mate with others of their kind, but they don't mate for life. A tressym can also mate with a normal cat, though only one out of every ten of their offspring will be a tressym; the others will be normal cats. With the DM's permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.


Created by

Strakien.

Statblock Type

Monster / Creature

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