Markhor | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Markhor

Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10+3)
Speed 40ft

STR
17 +3
DEX
11 0
CON
12 +1
INT
3 -4
WIS
12 +1
CHA
6 -2

Damage Resistances Poison
Condition Immunities Poisoned
Senses passive Perception 11
Languages
Challenge 11 (natural armor)


Charge: If the markhor moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. 2d4   Sure-Footed: The markhor has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


Actions

Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 2d4+3 bludgeoning damage.


 

Markhors are a species of giant goat indigenous to the Shanindar region of Nioa. They are closely associated with dwarves and the Shanindar people, whom have domesticated and exported markhors as the preferred beasts of burden within the Shanindar Empire. Markhors are remarkably comfortable at high altitudes and have little problem scaling rough terrain and even trees to escape danger. Among the dwarves, many believe that markhors actually eat snakes. This misconception likely comes from their inherent resistance to venom and most poisons.

Wild markhors are found almost exclusively at very high altitudes where they can graze on mountain flowers and hardy grasses. However, since the golden age of the Shanindar Empire, markhors have been exported across Holos to many dwarven communities both in the mountains and in low-lying areas.


Created by

j.r.youngblut.

Statblock Type

Monster / Creature

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