Beast of Earth | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Beast of Earth

Small beast, neutral
Armor Class
Hit Points equal the beast’s Constitution modifier + your Wisdom modifier + five times your ranger level (the beast has a number of Hit Dice [d6s] equal to your ranger level)
Speed 40ft

STR
14 +2
DEX
14 +2
CON
15 +2
INT
8 -1
WIS
14 +2
CHA
11 0

Saving Throws Dex +4, Con +4, Wis +4
Skills Perception +4, Stealth +4
Senses darkvision 60 ft., passive Perception 14
Languages Understands the Languages you speak
Challenge 1/4


Alternative Movement. When you bond with the Beast you have a one time choice if it has a swim speed or a climb speed of 40ft.   Charge. If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. The DC equals your spell save DC. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.   Primal Rebirth. If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.   Ready Companion. As a bonus action, you can command the beast to make its maul attack or to Hide


Actions

Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 slashing damage.


 

While wandering the wilds, a ranger encounters many sorts of animals, some of which the ranger might befriend. This friendship can arise from successful use of the Animal Handling skill or the animal friendship spell. If the resulting bond is strong enough, the animal might join the ranger on adventures. A ranger who has the Beast Master archetype can form an even stronger bond, feeling almost like a sibling to an animal. A special type of beast awaits a Beast Master in the wilds, a creature whose lineage stretches back to the beginnings of the world: a primal beast known as a Beast of the Air or a Beast of the Earth. Such a creature seeks out the type of companionship that a Beast Master offers, ready for the two of them to battle the imbalances in the natural world.   The primal beast is a special creature that a Beast Master can choose for the Ranger’s Companion feature. When choosing such a creature, you decide whether it is a Beast of the Air or the Earth, and you determine its appearance. Stories describe primal beasts that mystically change form to align with the spirit of their companion.    


Created by

Enerdor.

Statblock Type

Monster / Creature

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