plant a spell | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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plant a spell

Enchanter subclass

You gain the ability to attach spells to items. to do this cast the spell and make an enchanting roll of DC17. On success, anyone may cast this cantrip one time from the item. on fail the spell is expended with no results. the effects fo class enchantment aply to this roll.   The first time you take this you may only use this feature with cantrips. when you take this feat again you may use one spell level higher in the ritual. for example the 3rd time you may use level 2 spells.


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