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Demoralize in Pathfinder 2e

Demoralize
SINGLE ACTION

Description With a sudden shout, a well-timed taunt, or a cutting put-down, you can shake an enemy’s resolve.
Applications Choose a creature within 30 feet of you who you’re aware of. Attempt an Intimidation check against that target’s Will DC. If the target does not understand the language you are speaking, you’re not speaking a language, or they can’t hear you, you take a –4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes. Degrees of Performance
  • Critical Success The target becomes frightened 2.
  • Success The target becomes frightened 1.

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