You can make a request of a creature that’s friendly or helpful to you.
You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC-based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them.
Degrees of Performance
- Critical Success The target agrees to your request without qualifications.
- Success The target agrees to your request, but they might demand added provisions or alterations to the request.
- Failure The target refuses the request, though they might propose an alternative that is less extreme.
- Critical Failure Not only does the target refuse the request, but their attitude toward you decreases by one.
Your influence on NPCs is measured with a set of attitudes that reflect how they view your character.
- Helpful Willing to help you and responds favorably to your requests.
- Friendly Has a good attitude toward you, but won’t necessarily stick their neck out to help you.
- Indifferent Doesn’t care about you either way. (Most NPCs start out indifferent.)
- Unfriendly Dislikes you and doesn’t want to help you.
- Hostile- Actively works against you—and might attack you just because of their dislike.
No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond.