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Description You can make a request of a creature that’s friendly or helpful to you.
Applications You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC-based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them. Degrees of Performance
  • Critical Success The target agrees to your request without qualifications.
  • Success The target agrees to your request, but they might demand added provisions or alterations to the request.
  • Failure The target refuses the request, though they might propose an alternative that is less extreme.
  • Critical Failure Not only does the target refuse the request, but their attitude toward you decreases by one.

Changing Attitudes

Your influence on NPCs is measured with a set of attitudes that reflect how they view your character.
  • Helpful Willing to help you and responds favorably to your requests.
  • Friendly Has a good attitude toward you, but won’t necessarily stick their neck out to help you.
  • Indifferent Doesn’t care about you either way. (Most NPCs start out indifferent.)
  • Unfriendly Dislikes you and doesn’t want to help you.
  • Hostile- Actively works against you—and might attack you just because of their dislike.
No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond.

Created by



Pathfinder 2e

Statblock Type

Action / Feat