Identify Magic | Action / Feat | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Identify Magic
EXPLORATION

Description Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic.
Applications If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn’t increase the DC to identify it. Degrees of Performance
  • Critical Success You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.
  • Success For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect’s name and what it does. You can’t try again in hopes of getting a critical success.
  • FailureYou fail to identify the magic and can’t try again for 1 day.
  • Critical Failure You misidentify the magic as something else of the GM’s choice.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Action / Feat

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