The vehicle has a secondary fuel tank that it can tap into in the case of emergency. The Reserve Fuel Tank has a capacity of 1 unit of fuel. When the tank’s Fuel Capacity drops to 0 and the Reserve Fuel Tank is not empty, it doesn’t fall unconscious. Instead, the fuel in the Reserve Fuel Tank is consumed.
The vehicle can continue to function until the next time it would need to make a Fuel check, in which case its CT falls to 1 and it falls unconscious immediately unless its Fuel Capacity score has risen above 0 in the meantime. Refuelling the Reserve Fuel Tank functions identically to refuelling the tank, and cannot be done at the same time.
The Reserve Fuel Tank starts out full.
Source: SRD v2.0
Defects
Native Land
Cost: 6
The tank has barely ever left its native habitat and doesn’t know how to adapt to other environments. Its player chooses one environment type – for example, forests, urban, or plains. Whenever the tank is not in said environment type, its Mob and Perc scores are temporarily lowered by 1.
Source: SRD v1.1
Makeshift Parts
Cost: 3
The tank’s frame is made from salvaged parts, making repairs difficult. Its TN to be repaired is increased by 1.
Restrictions / Notes
Max TN 10.
Source: SRD v1.1
Weapon statblocks of the equipped weapons of the character.
High-Velocity / short
simple cannon
Size Rating
Firepower
Damage
2 (400kg)
3
2/1
ROLL
Source: SRD v1.1
Item statblocks of the items that the character carries.