Helmed Horror | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Helmed Horror

Medium construct, neutral
Armor Class 20 (With shield)
Hit Points 60
Speed 30ft Fly: 30ft

STR
18 +4
DEX
13 +1
CON
16 +3
INT
10 0
WIS
10 0
CHA
10 0

Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from nonmagical weapons that aren't adamantine
Damage Immunities Force, Necrotic, Poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Blindsight 60ft. (blind beyond this radius), passive Perception 14
Languages Common, Draconic, Primordial
Challenge 4


Magic Resistance. The helmed horror has advantage on saving throws against spells and other magical effects.   Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.


Actions

Multiattack. The helmed horror makes two longsword attacks.   Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.


 

This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker's demise. Resembling an animated suit of empty plate armor, a helmed horror serves without ambition or emotion. Magical Purpose. Though it takes more magical resources to create a helmed horror than a lesser suit of animated armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to understand the difference between an order's intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter. Tactical Cunning. A helmed horror fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it, or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesn't require air, food, drink, or sleep.


Created by

CorpseParty911.

Statblock Type

Monster / Creature

Link/Embed