| +14 | Expertise Bonus | |
| +7 | Proficiency Bonus |
| +12 | Strength | |
| +12 | Dexterity | |
| +6 | Constitution | |
| -2 | Intelligence | |
| +2 | Wisdom | |
| +3 | Charisma |
| +5 | Acrobatics | DEX | |
| +2 | Animal Handling | WIS | |
| -2 | Arcana | INT | |
| +12 | Athletics | STR | |
| +3 | Deception | CHA | |
| -2 | History | INT | |
| +2 | Insight | WIS | |
| +10 | Intimidation | CHA | |
| -2 | Investigation | INT | |
| +5 | Geography | INT | |
| +9 | Linguistics | WIS | |
| +19 | Initiative | DEX | |
| +9 | Herbalism | WIS | |
| +9 | Cooking | WIS |
| +2 | Medicine | WIS | |
| -2 | Nature | INT | |
| +2 | Perception | WIS | |
| +3 | Performance | CHA | |
| +3 | Persuasion | CHA | |
| -2 | Religion | INT | |
| +5 | Sleight of Hand | DEX | |
| +12 | Stealth | DEX | |
| +16 | Survival | WIS | |
| +12 | Harvesting | DEX |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Heavy Spear | +13 | STR | 1d8+1+5 | Piercing | |
| Heavy, Reach, Thrown(30/90ft), Versatile 1d10 | |||||
| Warbow | +12 | DEX | |||
| Shortbow | +13 | DEX | piercing or slashing | ||
| Masterwork Dagger | +13 | STR | 1d4+5 | ||
| Non-magic, Finesse, light, thrown (range 20/60) Exploitative, Keen | |||||
| The Siren's Glaive | +14 | STR | 1d10+2+5 | Slashing | |
| Finesse, Magical, Reach, Two-Handed, Swift Like the Wind, Balanced Blade | |||||
| Cold Beak | +14 | STR | 1d6+2+5 | ||
| Cold Iron, Heavy, Magical, Reach, Two-Handed | |||||
| Bonecrusher | +13 | STR | 1d6+1+5 | bludgeoning | |
| Bonecrusher, 2d6 extra against bones, Bruising Strike | |||||
Common (Krederian), Ghouling, Elvish, Abyssal, Zarovyan, Infernal
Favored Enemy: Undead, Fiends
The statblocks of your Weapons, armor and other important/magical equipment
World of Aloth
Wondrous Item
Common
This vambrace is well made and shines as if it has never seen a day’s worth of combat.
Whenever you roll a superiority die, you can add 1 to the roll.
Cost: 250 gp
Weight: 1lb
World of Aloth
Wondrous Item
Rare Requires Attunement
These boots are made from a blueish metal with lightning bolts streaking across them. Each boot has a colored lightning bolt on the top with half a lightning bolt on each foot that when put together form the symbol of the Storm Lord Talos. They were later altered to fit the holy symbol of Kord instead (A fist grabbing a lightning bolt).
The boots have 2 Charges. As part of your movement you can expend 1 Charge to double your movement speed and gain a flying speed equal to your walking speed until the end of your turn. During this time, any attacks of opportunity made against you have disadvantage, and any creature that you move within 5 feet of takes 2d6 lightning damage. A creature can only take this damage once. You regain 1 Charge at the end of each long rest.
Cost: 4200gp
Weight: 5lb
World of Aloth
Wondrous Item
Very Rare Requires Attunement
These beautiful leather gloves fit the wearer perfectly once attuned with. They are simple in design, yet made by a master craftsman.
While wearing the gloves, your Dexterity score is increased by 4 to a maximum of 24.
Cost: 20 000gp
SRD
Adventuring Gear Wondrous Item, Shoulders Uncommon (this item requires attunement)
You gain a +1 bonus to AC and Saving Throws while you wear this cloak.
| Type | AC | STR Req. | Stealth Dis. | Properties |
|---|---|---|---|---|
| None | +1, Saving Throws +1 |
World of Aloth
Adventuring Gear
Varies Requires Attunement
Cold Iron, Heavy, Magical, Reach, Two-Handed
This war scythe is made from a core of dark steel with an edge and frame made meticulously from cold iron sharpened and molded to be a lethal edge. The weapon was further blessed by the Raven Queen to add to its undeath vanquishing potential. The initials S.S.T are etched into the dark steel of the weapon.
You have a +2 bonus to attack and damage rolls made with this magic weapon. This weapon is made from cold iron for the sake of overcoming resistances and exploiting weaknesses.
Cold Touch. Cold Beak deals an additional 1d6 cold damage on a hit. This damage ignores resistance to cold damage when hitting a fiend (demon) or undead. Additionally, if a creature takes additional damage from cold iron, they take an additional 1d6 cold damage, if the creature is vulnerable to cold iron, it takes an additional 2d6 cold damage.
Critical Chill. The number you need to roll a Critical Hit against undeads while attacking with Cold Beak is reduced by 1 (This ability can stack). When you score a critical hit with Cold Beak, the creature becomes Chilled until the start of your next turn. An undead which is normally immune to being Chilled is not immune to being Chilled against Cold Beak.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Melee | 2d6+2 | Slashing |
Cost: 25 000gp
Weight: 6lb
World of Aloth
Weapon
Legendary Requires attunement by a creature with a Strength and Dexterity score of 16 or higher
Finesse, Magical, Reach, Two-Handed
The Siren’s Glaive is a powerful and magical glaive made by Derris Skaerner. It is beautiful and made from dark steel with crimson decorations. The pommel of the glaive is imbued with a big and beautiful star-ruby. The weapon was later covered in Sterralite which gave it greater power against fiends and undead.
The Siren’s Glaive is silvered with sterralite, the weapon deals an additional 1d8 radiant damage against fiends and undead, and the weapon counts as silver for overcoming resistance and exploiting weaknesses.
Balanced Blade. The Siren’s Glaive harnesses both strength and speed when wielded. If you are using Strength for your attacks you can add half your Dexterity bonus (rounded up) to each attack roll you make and if you are using Dexterity for your attack you can add half your Strength bonus (rounded up) to each damage roll you make. Additionally, if you are not wearing armor or wielding a shield you can add half your proficiency bonus (rounded up) to your AC while wielding the Siren’s Glaive.
Swift Like the Wind. When you take the attack action on your turn while wielding the Siren’s Glaive you can make an additional attack.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Melee | 1d10+2 | Slashing |
Cost: 60 000 gp
Weight: 4lb
World of Aloth
Wondrous Item
Very Rare Requires Attunement
The Bracers of Blinding Strike are a pair of magical bracers worn on the wrists. Created by the drow and given to only their greatest warriors these bracers will imbue their wielders with immense speed and agility in addition to granting them better defense.
While wearing the bracers of blinding strike you gain a +2 bonus to AC if you are not wearing heavy armor or a shield. You can also add half your proficiency bonus (rounded down) to initiative rolls while wearing them. Your Dexterity score is also increased by 2.
Blinding Strikes: When you have used your action on your turn to make a melee weapon attack, you can activate the bracers to make an additional attack on your turn. You may use this ability four times per long rest and only one additional attack may be used per turn.
Alternative Use
Instead of wearing the bracers on your arms, you can use them on your shins instead which grants the following benefits instead of the previously listed ones:
While wearing the bracers of blinding strikes on your shins you gain a +2 bonus to AC if you are not wearing any armor or wearing light armor, your movement speed is increased by 10 and you have advantage on any Dexterity (Acrobatics) checks that you make. You can also add your proficiency bonus to initiative rolls while wearing them. Your Dexterity score is also increased by 2.
Lightning Escape: You can use your bonus action to both disengage and dash. You may use this ability four times per long rest.
Cost: 10 000gp
Weight: 1lb
World of Aloth
Wondrous Item
Rare Requires Attunement
This set of bracers are made from dark steel with silver details that form swirling symbols.
While wearing these bracers, you gain a +1 bonus to AC if you are not using a shield.
Temerarious Strikes: When you have advantage on a weapon attack and not disadvantage, you can instead forgo the advantage and make an additional weapon attack which can not be affected by advantage. You may use this ability three times per long rest, and only one additional attack may be used per turn.
Cost: 3000gp
Weight: 1lb
World of Aloth
Wondrous Item
Very Rare Requires Attunement
These beautiful leather gloves fit the wearer perfectly once attuned with. They are simple in design, yet made by a master craftsman.
While wearing the gloves, your Dexterity score is increased by 4 to a maximum of 24.
Cost: 10 000 gp
Weight: 1lb
World of Aloth
Weapon
Rare Requires attunement by a creature with proficiency in medium armor and a Strength score of 18+
Disarm, Light, Unarmed
These gauntlets are old and heavily worn, yet their structure and use is no less diminished. The gauntlets are made up of heavy and thick interconnected steel plates which have some sorts of runes still etched into them, but what they set is unintelligible by time and wear.
The gauntlets count as magical for the purpose of overcoming resistance and immunity to nonmagical damage, and the damage dice of the gauntlets is 1d8 instead of 1d4.
While wearing the gauntlets, you suffer a -1 penalty to both your melee weapon and unarmed attack rolls, but you deal an additional amount of damage equal to half your Strength modifier (rounded up) with your melee weapon attacks.
Critical Dazing. When you score a critical hit against a creature with the gauntlets, it must succeed on a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Strength or become dazed until the end of your next turn.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Simple Melee | 1d8 | Bludgeoning |
Cost: 4000 gp
Weight: 3lbs
The statblocks of your class features
You are exceptionally speedy and agile. You gain the following benefits:
A Constitution score of 15+
Your body has the ability to recover quickly from terrible injuries, and is unusually receptive to healing magic. You gain the following benefits:
You have practiced techniques in melee combat against spellcasters, gaining the following benefits:
Strength score of 18+
You have mastered the ability to wield unwieldy weapons through pure strength and technique. You gain the following benefits:
A Strength score of 13+
Accustomed to the rough-and-tumble fighting using your fists or whatever weapons happen to be at hand, you gain the following benefits:
A Dexterity score of 15+
Your reactions are greatly honed. You gain the following benefits:
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
| Sidebar Time | Score |
|---|---|
| Awesomeness | 10 |
| Useability | 10 |
| Aesthetics | 10 |
Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)
| I | wonder | how | long | i | can | make | this | table | before | it | looks | like | absolute | poop | actually | quite | long | thats | cool | i | will | use | this | everywhere | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)
| I | wonder | how | long | i | can | make | this | table | before | it | looks | like | absolute | poop | actually | quite | long | thats | cool | i | will | use | this | everywhere | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
This is the description for the table. You can put BBCode in here and also within the table data (see example further down the page)
| Name | Bob | Betty | Bill | Bertha | Ben | Brenda |
|---|---|---|---|---|---|---|
| Level | 4 | 2 | 5 | 6 | 1 | 3 |
| Flight Skill | 18 | 23 | 35 | 57 | 27 | 21 |
| Weapon | Laser Pistol | Self Defense | Laser Pistol | Taser Knuckles | Pocket Knife | Poisoned Chocolate Brownies |
Statblocks for your Trinkets, businesses, building, castles, empires.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!