The Blackbird can craft weapons and armor with the Signet Quality, and they begin the Tapestry with one such item in their possession. Their Patronage value in crafting materials is 3 levels above their current rank, as other craftspeople will always go out of their way to assist them, if only to say they once briefly served as their apprentice.
Of finite lifespan, such a being is naturally vulnerable to all threats of the Blackbirds world, including Injury.
While this Talent is slotted, gain +10 per [C&E Path Rank] to Skill tests using the Education or Folklore Skills. Additionally, the Blackbird’s memory is nearly eidetic, and they may learn twice as many languages.
Catgut & Bone Needles (2 AP, Combat Action): Make a Heal test. If successful, an adjacent ally can ignore an Injury for the rest of the Combat Scene.
Stanch the Flow (2 AP, Special Action): Make a Heal test. If successful, remove the Bleeding condition from an adjacent ally.
Triage (Extinguish Non-Combat Action): Once between Rekindlings, the Blackbird can heal C&E Path Rank Damage levels and one Injury on one adjacent ally. This takes 1 hour.
The Old Lore (Rekindling Action): The Blackbird can temporarily modify all of their flock’s weapons to have the Enchanted Quality, but only against a specific creature (i.e., a striga lord, a woe mantis, etc.). This effect lasts C&E Path Rank Combat Scenes.
Anoint (2 AP, Special Action): Once between Rekindlings, the Blackbird may prepare C&E Path Rank adjacent Fatebound companions’ weapons with the Enchanted Quality. This effect lasts until the end of the next Combat Scene or 1 hour, whichever comes sooner.
Immortal Blade (3 AP, Extinguish Combat Action): All of the Enchanted weapons of the Blackbird and their flock do Bane Damage for the next C&E Path Rank Turns to any creature with the No Mortal Blade Trait.
Buried Deep (Passive Bonus): All Damage dice that come up less than 2+Skill Rank in Ranged are considered to be rolls of 2+Skill Rank in Ranged.
Step & Crank (2 AP, Maneuver Action): Perform the Maneuver Action and Load Action simultaneously.
Devastating Force (3 AP, Extinguish Action): The Blackbird fires a bolt unerringly through practically anything. A horse. A wagon wheel. The brittle slats of a dilapidated house. Maybe even a decayed stone wall. The Blackbird’s target is Slain!.
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