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Naan Kha in Blackbirds

Ancestry: Human
Path: Craft & Expertise - Basic Tier
Alignment: Curiosity & Intrusiveness
Primary Attributes
Combat
45%
[CB]
5
Brawn
40%
[BB]
3
Agility
45%
[AB]
5
Perception
40%
[PB]
4
Intelligence
50%
[IB]
6
Willpower
40%
[WB]
5
Fellowship
35%
[FB]
2
Boons

Hands of the Maker

The Blackbird can craft weapons and armor with the Signet Quality, and they begin the Tapestry with one such item in their possession. Their Patronage value in crafting materials is 3 levels above their current rank, as other craftspeople will always go out of their way to assist them, if only to say they once briefly served as their apprentice.

Banes

Mortal

Of finite lifespan, such a being is naturally vulnerable to all threats of the Blackbirds world, including Injury.

Languages
Corbellian, Florentian, Vichian, Cathian, Blue Speech
Earned
Spent
8
7
Skills (Max: 9)
Brawn
40%
Perception
50%
1
Fellowship
35%
Fellowship
35%
Agility
45%
Fellowship
35%
Perception
40%
Intelligence
60%
1
Intelligence
50%
Intelligence
50%
Fellowship
35%
Fellowship
35%
1
Agility
45%
1
Intelligence
60%
1
Brawn
40%
Fellowship
35%
Combat
45%
Intelligence
50%
Willpower
40%
Combat
55%
1
Willpower
40%
Fellowship
35%
Perception
50%
1
Agility
45%
Agility
45%
Intelligence
50%
Perception
40%
Brawn
40%
Willpower
50%
1
Combat
45%
Intelligence
50%
Secondary Attributes
Damage Threshold
1 Level
2 Levels
3 Levels
Slain!
5
11
17
23
Damage Track
Peril Threshold
1 Level
2 Levels
3 Levels
Incapacitated!
8
14
20
26
Peril Track
Initiative
Dodge
Parry
Movement
7
45%
45%
8
Armor and Shield
Armor
DT
Qualities
Light leather
2
Workable
Shield
DT
Melee Parry
Ranged Parry
None
Melee Weapons
Weapon
Damage
Hands
Qualities
Unarmed
3
Slow
Cudgel
5
1
Off-Hand Staggering
Torch
3
1
Immolate Slow
Ranged Weapons
Weapon
Damage
Range
Reload
Hands
Arbalest Crossbow
7
13
2
2
Qualities: Fast Piercing (3) Punishing Signet
Path Talents

Ink-Stained Fingers

While this Talent is slotted, gain +10 per [C&E Path Rank] to Skill tests using the Education or Folklore Skills. Additionally, the Blackbird’s memory is nearly eidetic, and they may learn twice as many languages.


 

 

Path Techniques

Sawbones

Catgut & Bone Needles (2 AP, Combat Action): Make a Heal test. If successful, an adjacent ally can ignore an Injury for the rest of the Combat Scene.

Stanch the Flow (2 AP, Special Action): Make a Heal test. If successful, remove the Bleeding condition from an adjacent ally.

Triage (Extinguish Non-Combat Action): Once between Rekindlings, the Blackbird can heal C&E Path Rank Damage levels and one Injury on one adjacent ally. This takes 1 hour.


 

 

Baleful Alchemy

The Old Lore (Rekindling Action): The Blackbird can temporarily modify all of their flock’s weapons to have the Enchanted Quality, but only against a specific creature (i.e., a striga lord, a woe mantis, etc.). This effect lasts C&E Path Rank Combat Scenes.

Anoint (2 AP, Special Action): Once between Rekindlings, the Blackbird may prepare C&E Path Rank adjacent Fatebound companions’ weapons with the Enchanted Quality. This effect lasts until the end of the next Combat Scene or 1 hour, whichever comes sooner.

Immortal Blade (3 AP, Extinguish Combat Action): All of the Enchanted weapons of the Blackbird and their flock do Bane Damage for the next C&E Path Rank Turns to any creature with the No Mortal Blade Trait.


 

 

Weapon Techniques

Arbalest Crossbow

Buried Deep (Passive Bonus): All Damage dice that come up less than 2+Skill Rank in Ranged are considered to be rolls of 2+Skill Rank in Ranged.

Step & Crank (2 AP, Maneuver Action): Perform the Maneuver Action and Load Action simultaneously.

Devastating Force (3 AP, Extinguish Action): The Blackbird fires a bolt unerringly through practically anything. A horse. A wagon wheel. The brittle slats of a dilapidated house. Maybe even a decayed stone wall. The Blackbird’s target is Slain!.


 

 

Patrons (Obligation: 0)
Name
Traits
Score
Outsiders (Tithe: 0)
Name
Station
Agreement
Outsider Techniques


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